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July 19th, 2023, 13:48 #21
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And I dont think it needs to be changed necessarily - I'd rather change the few times its mentions under Callings than for each item.
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July 19th, 2023, 15:01 #22
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July 19th, 2023, 15:50 #23
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Does the extension handle starting item sets - like Frugal, Common, and Prosperous? If so, how does one make them work? I've tried dragging several items into another item, but no luck.
EDIT: Figured it out - it's the trigger "Equipment Packs"
Is there a trigger to make it into the "Starting Packs" in the Character Creation wizard?Last edited by chipmafia; July 19th, 2023 at 16:01.
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July 19th, 2023, 16:10 #24
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July 19th, 2023, 16:37 #25
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Ok, thank you. Having this option, I think it's better not to include the "Spells" sidebar menu since it could be confusing for the great majority of the players who don't usually have Rob2e modules. Since you can still use those useful effects, we'll leave it as it currently is.
@chipmafia I could be wrong but, as far as I know, even the 5e ruleset doesn't have that and you have to pick your items manually. If I am wrong, then we'll see if we can do something to adapt it to 5e LotR.
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July 19th, 2023, 16:55 #26
5E ruleset has item packs, but those can not be created through the UI and have to be created manually in the xml of the module itself. There is a post around here somewhere detailing how to do it.
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July 19th, 2023, 17:06 #27
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Thank you LordEntrails. In that case we won't do anything about it and we suggest to do it manually.
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July 19th, 2023, 17:23 #28
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July 19th, 2023, 17:27 #29
Supreme Deity
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Item packs can be created natively through the UI, but the implementation is driven independently by each ruleset. As @chipmafia found, in the 5E ruleset, it's done by giving the item the "Equipment Pack" type.
Regards,
JPG
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July 19th, 2023, 17:32 #30
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That's awesome, I'll check it ASAP. Thank you
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