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July 21st, 2023, 18:40 #11
- Join Date
- Jan 2023
- Posts
- 8
To convert video to .webm(Codec:VP8), I use ffmpeg_Gui (For the interface) : https://files.videohelp.com/u/292773...ewest_beta.zip + ffmpeg (Required): https://www.videohelp.com/download/f...-full_build.7z
*On the ffmpeg_Gui, I rezise the video to 1920x1080 and select VP8 in codec and use VBR for bitrates(8000).
To stream sound to discord, I use Kenku(Free if you input :0$) : https://www.kenku.fm + VB-Audio Cables : https://download.vb-audio.com/Downlo...ver_Pack43.zip + FGU Sound - VLC Support
: https://forge.fantasygrounds.com/shop/items/1227/view + VLC(2.0.0) *Warning 2.0.0 vlc is a hard requirements, won't work otherwise! : https://download.videolan.org/pub/vi...c/2.0.0/win32/
*I recommend to pass your way on the sound side of the software, since it need a lot of dedication and organisation to use it. You better of without it for the moment.
*Note: You have to keep vlc 2.0.0 running in the back for the sound integration to work.
That's my way of doing thingsLast edited by WaifuChronicles; July 21st, 2023 at 18:43.
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August 23rd, 2023, 17:15 #12
Given that in several threads there was the question on whether Dungeon Alchemist would support exporting to VP8 or FGU would somehow be able to import webm files generated by Dungeon Alchemist, it's worth reporting that the lead developer of Dungeon Alchemist has confirmed that the next version of the mapmaking software will include an option to export to webm VP8 for FGU.
https://discord.com/channels/8020943...86472102641716
DungeonAlchemistVP8.pngPlease vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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August 23rd, 2023, 21:57 #13
- Join Date
- Apr 2020
- Posts
- 266
Mac from Dungeon Alchemist was on Fantasy Grounds Fridays last Friday and they announced it officially there as well
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August 24th, 2023, 15:23 #14
- Join Date
- Feb 2017
- Posts
- 618
That's terrific news!! I have D.A. but have yet to really delve into it. This will be an added bonus.
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August 24th, 2023, 16:05 #15
This is amazing news. Especially since I already have Dungeon Alchemist after backing it on Kickstarter.
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August 24th, 2023, 17:59 #16
- Join Date
- Mar 2007
- Posts
- 85
It is good news. I hadn't been converting any animated maps from DA, as they'd lose the wall/lighting info, and that tradeoff wasn't worth it for me.
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August 25th, 2023, 09:43 #17
There's an easy workaround for that:
First, export your DA map to WEBM: this will make a MyMap.webm file. You'll need to also convert it to VP8 until DungeonAlchemist releases the next version of their program using one of the tools in the first post of this thread
Then, export it again using Fantasy Grounds Unity format: this will make two files, MyMap.jpg and MyMap.xml
Finally, grab your MyMap.webm file, and the MyMap.xml file from the second export, and put them together in your campaign's /images folder in FGU: voilà, your animated map has also walls and lights info (as long as the XML file and the WEBM file have the same name.Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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August 25th, 2023, 16:32 #18
- Join Date
- Mar 2007
- Posts
- 85
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December 12th, 2023, 08:26 #19
- Join Date
- Oct 2016
- Posts
- 43
Hello. I'm encountering an issue with animated tokens with an alpha channel. I've managed to create them, import them and place them just fine on the map. I can move, select and use them as expected. That is until I rotate or scale them using ctrl/shift+MW. Then the "meat" of the token becomes uninteractable and the only way I can grab or use it after that is to mouse over the indicators on the token. If I drop it onto the map again it's fully responsive again.
Is this a bug or am I doing something wrong? I feel having the ability to rotate tokens to indicate facing direction is quite important.
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December 12th, 2023, 14:54 #20
Please report bugs in the House of Healing. And unless your issue is the same as an existing thread, please start a new thread.
This issue has been reported and is being worked on. See;
https://www.fantasygrounds.com/forum...ust-one-change
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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