Thread: Cypher System Effects
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June 6th, 2023, 22:33 #1
Cypher System Effects
Due to hitting the size constraints of a single post, I've moved all of the effects documentation to its own location. Now you can find all of documentation at the link below.
Fantasy Grounds Cypher System Wiki
Effects Documentation
Conditions Documentation
The number of effects for this ruleset has grown in size and scope, and to help both myself and users get the most out everything available I have leveraged the wonderful work done by SoxMax and created an Effect Builder plugin extension that is available on the Forge. You will need to subscribe to both the Effect Builder extension as well as the Cypher plugin extension. Both links are below.
Effect Builder by SoxMax
Effect Builder Plugin - Cypher System
Once you have both extensions enabled for your campaign you can access the effect builder by using either the /buildeffect or the /effectbuilder commands in chat to bring up the effect editor GUI. I recommend saving one of those commands to your hot bar for quick access.Last edited by Saagael; August 23rd, 2023 at 02:27.
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June 25th, 2023, 20:27 #2
Could we get an effect that essentially works like Advantage in 5E?
The Foolish Descriptor has the following trait:
"Carefree: You succeed more on luck than anything. Every time you roll for a task, roll twice and take the higher result."
I figured it could be useful in other situations too.--
I'm so bassic
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June 25th, 2023, 20:29 #3
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July 10th, 2023, 22:38 #4Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
ShadowdarkCurrently Playing:
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Pathfinder 2E
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July 10th, 2023, 22:48 #5
MCG needs to show this man some appreciation!
FGU Ultimate|OGL 1.0a forever | Open RPG Creative (ORC) license!
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Come join me and make some memories of another life.
DMing Curse of Strahd with 6 wonderful people.
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July 31st, 2023, 20:13 #6
A month later but these effects are finally in the ruleset. Details on the original post, but there are now ADV, DISADV, GRANTADV, and GRANTDISADV effects that let you roll 2d20 and keep the highest or lowest. They can be filtered using the standard roll type, stat, and skill tags.
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August 19th, 2023, 03:37 #7
Some questions:
Is there a way to add damage types to the pulldown in the Effects Builder?
Can you apply multiple Armor mod effects? Example: A cypher modifies Armor by +2, but +5 if it's cold damage--
I'm so bassic
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August 19th, 2023, 03:45 #8
Yup! In the campaign options window, at the bottom among the various buttons for things like languages, currencies, etc. there's a button for Damage Types. That will open an editor where you can enter and change the list of damage types
Also a yes. You can separate two different armor effects with a semi-colon, or if you're using the effect builder, just add a second instance of the armor effect with the damage type you want. It should looks something like "ARMOR: 2; ARMOR: 5 cold"
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August 19th, 2023, 04:32 #9
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August 20th, 2023, 04:02 #10
Is MAXASSET working as expected?
The Best Tool cypher provides an asset to one task using a tool, even if would exceed the maximum 2 Assets.
I am unable to get the roll to show that it is using more than 2 assets.--
I'm so bassic
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