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June 17th, 2023, 08:04 #11
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June 17th, 2023, 17:46 #12
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June 17th, 2023, 20:13 #13
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June 23rd, 2023, 03:57 #14
[BUG] When editing an Ability, once you click the Other tab, the lock state is no longer updates the Main tab. You don't have to do anything on the Other tab besides click on it.
Steps to reproduce:
- Create new Ability
- Click Other tab
- Click Main tab
- Click lock icon
- Sad face
The starting locked/unlocked state makes no difference. Closing and reopening the Ability refreshes the Main tab to the current lock state.
It only seems to affect the Main tab. The Actions tab works as expected.--
I'm so bassic
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June 23rd, 2023, 05:22 #15
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June 24th, 2023, 04:20 #16
I suppose this isn't really a bug, but Types could use the Feature capability that Descriptors and Abilities have. The reason being that First-Tier Types will almost always give inabilities around weapons/armor.
EDIT: grammarLast edited by wndrngdru; June 24th, 2023 at 04:23.
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I'm so bassic
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June 24th, 2023, 04:30 #17
Since the system doesn't really know about or handle inabilities with armor or weapons in a general sense, I left that intentionally vague. I was imagining they would be classified as Abilities and left to the player to deal with. But if/when I do eventually add in handling for weapon/armor training, I can revisit how to apply it automatically.
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June 24th, 2023, 05:12 #18
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August 3rd, 2023, 17:27 #19
Feature Request: Add XP as a cost type to rolls for Abilities such as Lucky's Advantage; the player spends 1 XP to reroll a d20 and add 3 to the result.
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I'm so bassic
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August 3rd, 2023, 17:55 #20
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