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June 3rd, 2023, 06:44 #1
- Join Date
- Sep 2015
- Posts
- 230
Can't get REROLL 2 working in FGU
I know I have used this before. Trying to figure out what is going on?
I started a new campaign just to ensure no extensions.
it just isn't working for me. Am I missing something?
Picture atachedGM Ultimate license FGC and FGU
Just Finished running City of Eyes Level 20 Characters 5 players FGU
Group now running new campaign.
Playing a Survival DND game in FGU
Running a Mutants and Masterminds game in FGU
Playing a Mutants and Masterminds game in FGU
Playing a DND campaign based in MIDGARD
Playing a Homebrew Campaign against the Dragon kings in FGU
Running a game of Fallout 2d20
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June 3rd, 2023, 06:54 #2
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 505
Good Day Bawsr
Are you putting the REROLL 2 under the weapon properties? Per this thread:
https://www.fantasygrounds.com/forum...-syntax-on-FGU
It looks like you are putting it under damage instead of Properties
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June 3rd, 2023, 08:47 #3
See also the wiki article here for more information https://fantasygroundsunity.atlassia...reate-a-Weapon
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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June 3rd, 2023, 16:55 #4
- Join Date
- Sep 2015
- Posts
- 230
Thanks I knew I was doing something silly. That is a good reason to not and try and help a player with a question when they ping you in the middle of the night.
GM Ultimate license FGC and FGU
Just Finished running City of Eyes Level 20 Characters 5 players FGU
Group now running new campaign.
Playing a Survival DND game in FGU
Running a Mutants and Masterminds game in FGU
Playing a Mutants and Masterminds game in FGU
Playing a DND campaign based in MIDGARD
Playing a Homebrew Campaign against the Dragon kings in FGU
Running a game of Fallout 2d20
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