-
June 1st, 2023, 00:18 #1
Points of Interest - Custom Map Pins
Forge Link: https://forge.fantasygrounds.com/shop/items/1225/view
Points of Interest lets you set up custom map pins on any image.
To set up your custom map pins, you need only click the map pin icon in an image's header bar (to the left of the lock and toolbar icons). This will open the Points of Interest list to the right of the image. You can then drag/drop any record onto the PoI list, and then assign a token to that PoI. Lastly, drag the PoI token from the list onto the image. This behavior is very similar to how one might add creatures to the combat tracker and then assign them tokens.
Once you have your PoI tokens on an image you can access the record by double-clicking the token, exactly the same way you'd open up a PC or NPC sheet. PoI's can be visible to either the GM or to everyone, and if the PoI supports being unidentified you can ID or un-ID the record directly from the list.
PoI tokens have a display name that matches the name of the record. If the record is unidentified, then the PoI's name shows the unidentified name to the players.
While this may sound like a lot of work when you could just use normal pins, I've found that for regional maps that may accumulate dozens and dozens of pins over the course of a campaign, it gets really hard to find that one link you wanted. Setting up custom icons for specific types of records helps immensely when using long-term maps. For example, I have a specific token I use for quests that are in-progress and another for completed quests. Encounter battlemaps have a unique token, as do cities, dungeons, and roads.
Here's an example using a fairly busy map that was almost useless with generic pins.
Here's a list of sources for map icons that I've used
If you find a good set of icons you like then please share them! I'm always looking for more options.
Compatibility
While this extension should work for any ruleset based on CoreRPG, I have only tested with a few systems (D&D 5e and Cypher). Similarly, this extension has little risk in colliding with other extensions, but there is risk of colliding with any extensions that also modify image and/or token behavior. Please report any issues you have here.
Known Issues
None at this point
Changelog
v1.0.1 - Initial releaseLast edited by Saagael; June 4th, 2023 at 00:17.
-
June 1st, 2023, 01:39 #2
Great stuff Saagel
Havent tried it yet but intend to!
-
June 2nd, 2023, 18:12 #3
Looks awesome, I'll point my DM in its direction.
-
June 2nd, 2023, 20:06 #4
- Join Date
- Dec 2016
- Location
- Nashville, TN
- Posts
- 53
Thank you for this! Exactly what I've been seeking for my hexcrawl games.
-
June 3rd, 2023, 02:06 #5
- Join Date
- Jan 2021
- Posts
- 5
Trying this in my 4e game and so far it works fine. Thanks for the links to the icons, they are awesome!
-
June 3rd, 2023, 04:57 #6
Yeah, that is an incredible extension, I use it for my landing page, with links to the Player codex on some image/map
Also with links to shops for them to shop and so on
My extensions for 3.5e and Pathfinder
Bug reports please here
-
June 3rd, 2023, 23:24 #7FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
-
June 4th, 2023, 00:18 #8
-
June 4th, 2023, 05:22 #9
I described how I create landing pages here: https://www.fantasygrounds.com/forum...l=1#post685158
However, the time when I wrote that post, I had not yet this extension, so the landing page has the typical green pins. But now with this extension I replaced these pins with customized pinsFor example, there is an NPC as a merchant on this landing page, in front of him is a shared pin with a list of shops for the players to go shopping. Now I used the token of the merchant as a customized pin, so when they double-click on the NPC a shop opens
My extensions for 3.5e and Pathfinder
Bug reports please here
-
June 4th, 2023, 15:06 #10
This is great and should be very useful. There are a couple of advantages pins have over POIs at the moment which would be great if you could incorporate:
1) On a large map, if you zoom out, pins are still clearly visible (the size doesn't scale with the map). POIs will become smaller as you zoom out, so become harder to see:
Pins and POIs easy to see.png
Pins easy to see, POIs hard to see.png
2) With line of sight and visibility on (like you'd want in a dungeon), a pin is still visible once a character leaves the area, but a POI isn't:
Pin visible, POI not.png
I imagine both of those are because a POI is associated with a token, so may be hard to do anything about, but figured I'd request them anyway.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks