Thread: MoreCore Roll /ckill damage
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May 29th, 2023, 22:23 #1
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MoreCore Roll /ckill damage
Good Day Damned
I was looking at the MoreCore ruleset to try and figure out a way to play Champions from Hero Games. I see toy have some presets for this system, but I believe the /ckill is calculating incorrectly. It should add all the pips from the d6 as Body Damage and then roll 1d3 as a multiplier for the Stun Damage. Please see the example from the rule book:
Example: Defender rolls 3d6 for the Effect Roll on his Overload
Blast RKA, and rolls a 13. This is the BODY damage the victim
applies to his Resistant ED. Then Defender rolls ½d6 for the STUN
Multiplier and rolls a 3 on the die (for a ½d6 result of 2), so the
attack totals 26 STUN.
Currently the /ckill rolls the d6s and calculates them as normal (1=0 Body, 2-5= 1 Body, 6=2 Body).
If you could adjust this, it would be greatly appreciated.
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May 29th, 2023, 23:48 #2
Hi Bonkon I think the issue is there are multiple versions of Champions and they handle these mechanics differently in all of them.
I generally wont change existing rolls unless at least one other party confirms that the proposed change is correct.
It is amazing how many people play games for years with incorrect mechanics - me included!
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May 30th, 2023, 03:00 #3
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Good Day Damned
I can appreciate that (as a matter of fact this is different than the editions I have played in the past!). Is there a way to add another roll that follows the above example? Simply count the pips on the dice as Body and roll a 1d3 multiplier as stun? I know nothing about the programming involved so have no idea how difficult that would be.
Thanks for all you do here Damned!
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May 30th, 2023, 06:08 #4
If you want to crack open the existing one and edit it to work for your case I will incorporate it into a new build with the command /ckillb. Would that work for you?
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May 30th, 2023, 07:33 #5
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May 30th, 2023, 07:38 #6
So the process would be:
Install 7zip (not essential but it makes things a little easier)
Install Notepad++ unless you have a Code Editor
Extract MoreCore.pak to \MoreCore in the rulesets directory
go to \MoreCore\scripts and locate the ckill script (its possible there might be more than one rill in the ckill script - hopefully not)
Open that script (it will be a .lua file) in Notepad++ and see if you can make some tweaks to the roll.
Fantasy Grounds will choose the unpacked version when it loads up next time so you can test your changes.
It might take 1 or 2 or 2 dozen attempts.
Share your questions and Ill respond as soon as I can.
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May 30th, 2023, 22:11 #7
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Good Day Damned
I appreciate your patience and guidance!
I will see if I can muddle through and send you something
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