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May 29th, 2023, 19:18 #11
It's working great so far!
If I want to include tables, can that be done as part of the extension? Or would it need to be a module or rule-set or something?
My next steps:
1) Data entry of all the tables. I'm trying to contact the author (I backed the Kickstarter - Critical Codex), but I hope he'll consider making them available via Forge, or at least to his other backers.
2) Attribute/Tool checks. For example, Lockpicking. This isn't a 5E skill, so it would be a DEX check (using Thieves' Tools). I assume I can override the attribute check, but I'm not sure yet how I would do so just for lockpicking. Perhaps adding an Action to the character? Or maybe the extension would only apply the custom code if some condition was met (e.g. Alt-roll, or whatever). That would probably be fairly easy to implement, but not very intuitive.
3) Saving Throws.
4) Combat (Attacks and Spells). I assume I could do this based on Trenloe's Nat20 extension. Ideally, though, it would use different tables for different weapon/damage types (at least for bludgeoning/piercing/slashing).
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May 29th, 2023, 22:46 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 31st, 2023, 18:57 #13
Can anyone point me to where I can find documentation about packages like ActionSkill?
I've looked in: the wiki
And in this : reference document
But I don't see it. Thanks!
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May 31st, 2023, 19:56 #14
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,644
The documentation is only for the core client APIs and packages. Any CoreRPG or ruleset-specific packages are not documented; and should be reviewed directly.
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
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May 31st, 2023, 20:16 #15
Would that be somewhere in C:\Users\XXX\AppData\Roaming\SmiteWorks\Fantasy Grounds?
I unzipped rulesets/5E.pak and CoreRPG.pak and found some things, but not ActionSkill or ActionsManager, etc.
Thanks again!
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May 31st, 2023, 20:47 #16
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,644
ActionsManager is part of CoreRPG; and ActionSkill is part of 5E. They are denoted in the base.xml for each ruleset.
<script name="ActionsManager" file="scripts/manager_actions.lua" />
<script name="ActionSkill" file="scripts/manager_action_skill.lua" />
Make sure that you get a text editor with a good multi-file search; so you can search over all of the code for definitions. (i.e. Sublime Text, Notepad++, VS Code, etc.)
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
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May 31st, 2023, 23:43 #17
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