Thread: Release 4.4 - Local Sound Files
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May 29th, 2023, 01:14 #21
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Any sound files that you are trying to import must be located under the FG data folder (i.e. press folder button on launch screen, create a "sounds" subfolder, and place them there.)
Using Windows 11, I then select the files I want to import, select Copy As Path from right click menu, and paste into the Import window.
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May 29th, 2023, 01:15 #22
Ok thanks. I created a "data" folder. That was the issue
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May 29th, 2023, 07:30 #23
I know it's only accessible on the test channel, but it would be nice to see a video showing how to use this new feature both through Syrinscape and through local files... because I tried to create something and I wasn't successful.
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May 29th, 2023, 08:32 #24
Doug demo'd it on Fantasy Grounds Friday so you could have a look at that video. It's also detailed a bit here https://fantasygroundsunity.atlassia...inscape+Sounds
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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May 29th, 2023, 15:09 #25Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
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May 29th, 2023, 15:23 #26
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May 29th, 2023, 16:43 #27Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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May 30th, 2023, 01:38 #28
Unfortunately I agree that rpg sounds isn’t being actively worked from what I can tell. I did find a new alternative yesterday that is pretty awesome called sound show. I did a quick video yesterday here.
https://youtu.be/R9CKS-bMDucLive stream: https://www.twitch.tv/gwydione
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June 14th, 2023, 05:17 #29
No, but you still have to pipe your audio into Discord with a bot or some sort of audio routing app like Voicemeter. Place local audio into a sub folder called sounds. And, within Fantasy Grounds, point the audio feature to the local directly in FGU data folder. You still need to find a solution for your players or stream to hear your local audio to play outside of your machine.
The main advantages of the FGU intergration is that you can create custom chat triggers and customer links to play your local audio a bit easier, instead of having to manually trigger audio with a steam deck or sound pad locally. The main function is the Syrinscape intergration, there are some ways to do it locally. However,I t still requires porting the audio to your players or stream audio.
There will be limitations of course, and I have noticed a developer coming up with an extension to help intrrgeste into FGU and the free VLC media player.FGA Founder
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June 14th, 2023, 08:57 #30
Last edited by Trenloe; June 14th, 2023 at 09:00.
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