Fallout 1
  1. #1

    Changing attribute modifiers

    Hi all! I'm looking to change the attribute modifiers so they'll use the B/X values instead of the AD&D values. So instead of the somewhat oddball AD&D bonuses to hit and damage for high strength, it goes +1 for 13 to 15, +2 for 16 and 17, and +3 for 18. I want to do the same for missile and defense adjustment for dexterity, hit points for constitution, etc.

  2. #2
    You would have to make an extension to override that or you could try OSE which does a good job being BX and now BECMI.

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STAR TREK 2d20 02

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