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May 12th, 2024, 08:17 #91
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May 16th, 2024, 05:26 #92
- Join Date
- Feb 2018
- Posts
- 98
5.15 update
minor patch update:
Only new feature is the "favorite" tagging added for all nation actions.
(If flagged, they will be at top of any sorted lists)
Otherwise, just a few minor tweaks for compatibility with the Nation Armies extension.
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July 12th, 2024, 17:10 #93
- Join Date
- Jul 2020
- Posts
- 279
I have a new update kingdom map I am trying to drop into the Region tab but everytime I do it simply makes a pin on the current map - how do I replace the current map with a new one?
Xargun
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July 17th, 2024, 00:44 #94
- Join Date
- Feb 2018
- Posts
- 98
Sadly, I have found NO method to "clear" the map data ... short of manually deleting it, by hand.
Which involves editing the campaign db.xml file directly, so I would not suggest it ...
But if determined, its stored in the following db block ... and (in theory) removing the data between <layers> wipes it clean.
Code:<nationSheet> <overland_map type="image> <layers> </layers> </overland_map>
So, I have resorted to using that section to hold a link to my groups actual map that we adjust over time as a result of game play.
However, it does work great for dropping "links" to maps - as you noted
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July 17th, 2024, 01:24 #95
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- Feb 2018
- Posts
- 98
minor update to allow deletion of REGION map data (2024-07-16)
actually, after posting that "it cant be done" ... I gave it a fresh look.
If I delete it from the database during load times, it actually works!
So I added a new debug option - Reset REGION map.
If "on" during the loading process, it clears the database entry.
this resets the region map back to its default / empty state.
I know its not as awesome as making the full set of image tools available -
but at least you can now reset it without hacking your files directly!
Hope that helps
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July 19th, 2024, 00:10 #96
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- Feb 2018
- Posts
- 98
july sale :D
SUMMER time sale!
50% discount this weekend
(7-19 1am to 7-22 1am; PDT)
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July 24th, 2024, 11:50 #97
- Join Date
- Jan 2016
- Posts
- 36
Hi there,
First off - this is an amazing wee app that has pretty much made nation building possible for us.
My question is so lame that it shows how good the app is -
Can you manually change the month and season? Just because we are running it in Faerun and it would be great to make it match the Calendar.
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July 25th, 2024, 21:00 #98
- Join Date
- Feb 2018
- Posts
- 98
thanks for the feedback, glad its working great for you/your group.
The Nation month data is found on the first tab of the turn manager.
So, select the "upkeep" tab and look for the Nation Month area.
GM can manually adjust the YEAR or MONTH number fields.
That will auto-update the relevant golarian month and season names.
(hopefully thats not your concern, as its hard coded to look it up)
Let me know if that helps ...Last edited by sgtwhy; July 25th, 2024 at 21:03.
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July 25th, 2024, 21:03 #99
- Join Date
- Jan 2016
- Posts
- 36
That's very helpful - I can stop trying to fiddle with it and we can just use the Faerun calendar function.
Thanks again!
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July 26th, 2024, 06:15 #100
- Join Date
- Feb 2018
- Posts
- 98
2024.07.25 QOL updates
Adding a few QOL updates, that have been useful to my group as we approach the "end game" of the Kingmaker story.
Nation Action “Ambiguous results”
Fixed the result entries that refer to other results. “As critical success, but” or “as failure but”, etc. so now the results are included rather than forcing you to look them up.
- Abandon hex
- Collect taxes
- Creative Solution
- Demolish
- Hire Adventurers
- Improve Lifestyle
- Create Irrigation
- Pledge of Fealty
- Request Foreign Aid
- Supernatural Solution
- Tap Treasury
Dynamic building bonuses
The app computes the “nation action” bonuses dynamically, each time the window(s) are opened. This means, the GM can decide to grant special bonuses for things that are not “stock” … such as “Build Roads” or “Go Fishing”.
The GM simply adds the appropriate entry to any structure from the “structures built” list (under Settlements) and next time the window is opened, it will be included in any calculations. The entries need to exactly match the target nation action for it to work.
In my example screenshot, I added “+2 Build roads” to an existing Construction Yard … and reloaded the Nations turn / Region tab. It's now showing the +2 item bonus for the action.
Screenshot 2024-07-25 200208.png
Too many houses cluttering your settlements?
Residential housing is tracked “per lot” and each “lot” of residential buildings provides housing for a city block in your settlement.
It’s now possible to combine the entries for the same residential buildings; Increase the lot size to the new total and remove the duplicate structures from the “structures built” list. (for a given settlement)
Afterwards, check the settlements tab to make sure the correct number of residential lots are reported.
In my example screenshot, I combined (8) separate “houses” listings into a single entry with the same results overall to the settlement.
Screenshot 2024-07-25 194759.png
Refunding resources on Critical success when building
During the CIVIC phase, players are refunded “half the resource cost” when they critically succeed on their attempt to “build structure”. This is a pain to do by hand and happens more frequently as the nation levels up and gets higher bonuses.
To make this easier for the GM; there is a new toggle button on the civic phase building popup window. It only appears when the structure is ready and toggling it enables the refund option. (will see a yellow star to indicate its enabled)
If enabled, when the structure is “completed”, the resources are automatically added back to the nation's stored resource pool.
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