Fallout 1
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  1. #61
    Quote Originally Posted by Xargun View Post
    My group and I have started using this extension for our homebrew Kingmaker kingdom and we came across a couple things.

    1. Decay and Strike are in the wrong locations - they are no opposite their Abilities.
    2. Can we get a Fame/Infamy toggle?

    Thanks
    Xargun
    Help me understand something ...

    What is the point of having a fame or infamy toggle? is your group tracking or using both ? just curious, as my group saw it as pointless to track - so I haven't bothered focusing any effort on it.

    What would the toggle do? replace the <string name> with FAME or INFAMY? or do we need a tracking box for each ?

    Let me know, so I can better understand what it is you're asking me to add.


    re: Decay and Strife
    Think I understand what you meant.

    Just checked and confirmed both Decay and Strife are penalizing the incorrect stats.

    Again, thanks for noticing the error ... I will get it corrected with next patch release.

  2. #62
    Wish list idea.

    My characters are probably going lose settlements, and gain them back due to wars. It would be nice to have a toggle on the settlement to include or not include in all the nations stats. Example, currently if they lose a town with 15 structures in it, I'd have to delete them, remember them, and then re-add them all back if they take it back. Unless I'm missing something.

  3. #63
    Quote Originally Posted by sgtwhy View Post
    Help me understand something ...

    What is the point of having a fame or infamy toggle? is your group tracking or using both ? just curious, as my group saw it as pointless to track - so I haven't bothered focusing any effort on it.

    What would the toggle do? replace the <string name> with FAME or INFAMY? or do we need a tracking box for each ?

    Let me know, so I can better understand what it is you're asking me to add.


    re: Decay and Strife
    Think I understand what you meant.

    Just checked and confirmed both Decay and Strife are penalizing the incorrect stats.

    Again, thanks for noticing the error ... I will get it corrected with next patch release.

    When you create your kingdom you pick Fame or Infamy. Right now it is hard coded so its Fame no matter what. Why wouldn't your group use Fame/Infamy? Its hero points for your kingdom.

    Xargun

  4. #64
    I am going to attempt to create a tiny extension to replace your sidebar icons so they are readable when using Sir Motte's Hearth theme.

    I can see in the vault extension that there are quite a few icons but I am obviously not able to directly view any of them due to protections on the file.

    Knowing the names of the icons for Main Sheet, Nation Turns, and Nation Data would really help as the names are not obvious.

  5. #65
    Quote Originally Posted by Xargun View Post
    When you create your kingdom you pick Fame or Infamy. Right now it is hard coded so its Fame no matter what. Why wouldn't your group use Fame/Infamy? Its hero points for your kingdom.

    Xargun
    for now, just use the FAME box to track your FAME or INFAMY as normal.
    since there is no functional difference between the (2) options besides the label.

    Added a feature request to "toggle the label between FAME and INFAMY" ... for future updates.

  6. #66
    Quote Originally Posted by Miloh View Post
    Wish list idea.

    My characters are probably going lose settlements, and gain them back due to wars. It would be nice to have a toggle on the settlement to include or not include in all the nations stats. Example, currently if they lose a town with 15 structures in it, I'd have to delete them, remember them, and then re-add them all back if they take it back. Unless I'm missing something.
    Interesting. Had not encountered "secondary territories" aka "freehold" in my campaign.

    I will work on a feature to toggle "primary / secondary / freehold" on the settlements.
    That should account for the (3) possible states of a settlement.

    Any territories will cause (+1) unrest at the start of each new kingdom turn.
    And it also causes a -4 penalty to all checks related for any given secondary.

    Feature request added :+1:

    a work around, for now ..
    meanwhile, until patched ... a simply solution is to leave the completed structures and just delete the "settlement" from the nation list.
    Any buildings associated with a non-existent settlement will basically be ignored ... then later, you just re-add the settlement by name.
    And it should auto-recompute all of the meta for the settlement based on the associated structures.
    Last edited by sgtwhy; October 3rd, 2023 at 01:58.

  7. #67
    Quote Originally Posted by Stargrove View Post
    I am going to attempt to create a tiny extension to replace your sidebar icons so they are readable when using Sir Motte's Hearth theme.

    I can see in the vault extension that there are quite a few icons but I am obviously not able to directly view any of them due to protections on the file.

    Knowing the names of the icons for Main Sheet, Nation Turns, and Nation Data would really help as the names are not obvious.
    it difficult to please everyone all the time, but perhaps can find a decent color scheme / compromise that also works for custom themes.

    can you send me a screen shot? perhaps I can improve it on my end, negating the need for over-rides?

    in the forum or DM, either is fine. thanks

  8. #68
    I am not even sure where to start on the override as programming is sometimes a bit overwhelming for me and it was probably just a fanciful thought anyways.

    See attached PDF for screenshots of what the extension looks like when using a dark theme like Sir Mottes Hearth Theme.

    Some of it stems from the use of various color backgrounds for each of the windows that are part of your extension (which I like by the way) and the fact that all the text in the theme is made either pure white or an off white which make much of the text on the windows hard, if not impossible to read depending on someones monitor settings. I had also thought that just removing the window backgrounds would be enough, but then the red and blue text would not show up properly.

    Maybe an easy solution on your end would be to force the use of certain text colors so it does not get overridden by the theme. Or it could be done by controlling the order that an extension gets loaded. Someone had mentioned that in one of the other posts I made regarding overrides so, I assume, there is probably a way to control it.


    I did find a theme called "Theme: FG Wood" that will probably suffice but it still has some light areas and since my group and I play at night, we really like the Hearth theme since it is just easier on the eyes. Ideally something can be done so what you have built looks better with darker themes.

    I know the folks involved with Sir Mottes Hearth Theme do have a number of specific overrides within their extension for other peoples extensions so they look better with the theme but I am not sure if they develop them by themselves or if they work in concert with the extension developers.
    Attached Files Attached Files
    Last edited by Stargrove; October 5th, 2023 at 00:29.

  9. #69
    Hi folks!

    Every Nation action under each tab (Commerce, Leadership, etc) is duplicated.

    As in I have 2 Collect Taxes lines, 2 Manage Trade agreements, 2 Capital Investments, etc.

    No clue why. I have closed and relaunched FGU. I have set my theme to base and checked for any extension that my change the UI.

    Any help would be appreciated
    Last edited by Mythic3434; October 15th, 2023 at 01:24.

  10. #70

    duplicate data

    Quote Originally Posted by Mythic3434 View Post
    Hi folks!

    Every Nation action under each tab (Commerce, Leadership, etc) is duplicated.

    As in I have 2 Collect Taxes lines, 2 Manage Trade agreements, 2 Capital Investments, etc.

    No clue why. I have closed and relaunched FGU. I have set my theme to base and checked for any extension that my change the UI.

    Any help would be appreciated
    Sounds like a data related issue.

    Can you create a fresh campaign w/ no other mods selected and see if it repeats?
    that should confirm if its due to other factors.

    To fix your current campaign though;

    I'd first try deleting the duplicates, see if that solves it. (right click, as gm)
    or
    check under the options tab for a "nation builder debug" option to "reload actions data"

    possible cause ... at load time it checks for xx actions.
    if the current amount it finds is less than xx it reloads the entire set of actions.

    p.s. if possible to DM me the console.log zip file, I could debug further.
    Last edited by sgtwhy; October 18th, 2023 at 05:41.

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