DICE PACKS BUNDLE
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  1. #21
    Trenloe's Avatar
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    Here's a few examples of text that proves and issue, all because of the & :
    • Survival Instincts 2, in an environment that you were bought up in add +1 armour & evade.
    • Scientists & Academics only.
    • melee attack on smaller beings +2 wounds & cause weakness
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  2. #22
    Ok checking for that I know there sre some in one campaign.

  3. #23
    Been through every table - removed a handfull of & and many apostrophies but none were 'in code' only description. Reloaded and we're back to the parsing entityName, Line 1. position 969.

  4. #24
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    Not sure what you mean by "in code", but anyway... You're always going to get the error at line 1 and a position within that line - because what's constructed from the story template is combined into one big single line of text before being loaded to the story entry - it's adding to the entry where the XML is checked. So there's still something within all of those tables used to generate the story that's causing invalid XML.
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  5. #25
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    Download the attached extension - it has some debug code in it that will help to identify what causes an error. Install this .ext file in your <FG app data>\extensions directory and enable the "Story Template Debug" (restart FG if you can't see it in the extensions list).

    Then follow the instructions in this video: https://www.dropbox.com/s/4cjeam4uyp...Debug.mp4?dl=0
    Attached Files Attached Files
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  6. #26
    Ok I'll do a line by line check

    I think we've cracked it no more & i'd still missed two in sub tables. I'll try the debug on the other campaign. Ty.
    Last edited by Garethpr; April 18th, 2023 at 22:57.

  7. #27
    Trenloe's Avatar
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    Quote Originally Posted by Garethpr View Post
    Ok I'll do a line by line check
    See my last post above - posted at the same time as you so you may have missed it.
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