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March 18th, 2024, 00:09 #21
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- Dec 2018
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- England, UK
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March 20th, 2024, 19:34 #22
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- Oct 2019
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- 4
I'm new to Fantasy Grounds so I have little clinical eye at the moment. What Jhon Doe1234 comments on the combat tracker also happens to me.
I have a doubt about the abilities of the vehicles, I can't figure out what the mech's firing ability is, doing tests I couldn't find out.
Thanks for the effort, although I'm more into classic and not so much into alpha strike, having this as a base is great
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March 21st, 2024, 08:50 #23
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- Dec 2018
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- England, UK
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I should be pushing out an update at the weekend.
I'll also try and include some guidance on the different functions in the ruleset to clarify the mechanics of the code I've implemented.
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March 22nd, 2024, 20:33 #24
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- Dec 2018
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- England, UK
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I have uploaded a new version into Post #1.
If there are any issues, then let me know.
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March 22nd, 2024, 20:51 #25
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- Dec 2018
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- England, UK
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The next thing I am going to do is get this ruleset onto the Forge. Hopefully, won't take too long to sort out.
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March 22nd, 2024, 21:12 #26
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- Oct 2019
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Great, I'm looking forward to trying it.
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June 28th, 2024, 18:58 #27
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- Dec 2018
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- England, UK
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Hi everyone, to avoid the pitfalls of copyright and trademarks, I am renaming the ruleset filename to BKR-BTRPG. This is currently going through review for uploading to the Forge. Hopefully in a few weeks time it will get approved and the latest updates will run through the Forge instead of this thread.
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August 7th, 2024, 10:41 #28
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- Oct 2019
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- 4
Genial.
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