Thread: 5e Reactions
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April 25th, 2024, 02:12 #61
I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old Token Heights Indicator (which should be pretty close to how Aura Effects does it), I'd be happy to point you to it.
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April 28th, 2024, 16:32 #62
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Yesterday, 22:21 #63
- Join Date
- Nov 2023
- Posts
- 3
I think I may have found a bug in regards to Hellish Rebuke:
I can trigger Deflect Missiles without applying any effect to the player.
Steps to recreate my issues:
Working:
1.) Deflect missiles triggers 5e Reactions when a successful hit happens, and notifies the player they can use deflect missiles reaction.
2.) Player applies effect
3.) roll dmg
4.) all good, have a tasty beverage
5.) Reaction ticked appropriately
Not Working Steps:
BUT since Hellish Rebuke is post-dmg rolls, how does the player get triggered to use this reaction the same way deflect missiles does?
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