Thread: Overhead Tiles
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March 27th, 2023, 19:09 #1
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Overhead Tiles
Not sure if I missed it, but are there any plans for overhead tiles? I have a lot of town maps, and would love to be able to set it up so that players see the roof top, until they go in the building and then the overhead roof tile fades out and they see the inside walls/doors/etc. Thank you. Much love for Fantasy Grounds!
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March 27th, 2023, 19:30 #2
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There isn't an automatic facility, but what I've done sometimes is to set up the map with a roof layer.
I can then turn the roof layer visibility off to reveal the insides of the buildings.
It's not a snazzy fade, and it can't cope with eg only one party member going inside and only showing that player the interior. And if you have lots of buildings and want to control the interior
visibility of each one individually you'd end up with a lot of layers to switch by hand.
But it's worked pretty well for me so far.
Cheers, Hywel
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March 27th, 2023, 22:30 #3
You mean like official FG Art Pack roof tiles? That I don't know.
But if you have your own art assets (such as from Campaign Cartographer 3) then you can do it yourself by placing them on one or more layers. Either individually or for each roof, or making one image outside FG with all the roofs on it. The first method is perhaps better so you can turn them off one at a time.
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March 28th, 2023, 10:15 #4
He means a feature like this:
https://github.com/VanceCole/roofs#features
(press 'play' on the first image to see the effect)
HywelPhillips gave the best way to replicate it in FGU in his reply abovePlease vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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March 28th, 2023, 12:50 #5
Remind me, can you have LoS layers, too? So that it all updates when you switch from exterior to Interior and have LoS set up?
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March 28th, 2023, 16:54 #6
You can put LOS on different layers. I don't know how it behaves. I do remember there being a bug months ago about LOS on different layers, but I don't remember details.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 28th, 2023, 22:01 #7
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March 29th, 2023, 04:25 #8
That sounds like a pretty effective workaraound. I'll have to give that a try.
Surely one of the coding-enabled members of our community could write an extension to automate that.
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March 31st, 2023, 22:04 #9
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Thank you for all the replies. Early on I created a roof layer and had individual roofs for each building. Then when a player wanted to walk in the building I would make that image invisible. It turned out to be DM overload with 5 players wandering around so I just turned the entire roof layer off and don't use it anymore. I was watching a video from another VTT company and they had overheard images that would automatically disappear if a character walked under it. It could be a roof, a cliff overhang, tree canopy, etc, but it was automatic once set up. It's a neat feature if FG would want to consider it.
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March 31st, 2023, 22:12 #10
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Yes, like Lo Zeno posted.
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