Thread: Overhead Tiles
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March 31st, 2023, 22:28 #11
It is indeed a neat feature, I use it sometimes in other VTTs, but it's... hard to judge when to use it and when not to. For example, many times I've had a player argue that if they walk in front of an open window they should be able to see inside, instead of seeing the roof - but on Foundry the roof disappears automatically only when a character token "steps under it". So I end up removing the roof altogether.
Ideally it would work better if the "roof" could replace the "black field" of the LOS obstructed view - but it sounds already way too complicated for little gain.
Nothing stops you from adding this suggestion on the wishlist though (here: https://fgapp.idea.informer.com/). Once you do, put the link here to give it visibility so people can vote for it.Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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