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  1. #1

    Any way to get the parser to grab custom conditions/effects for an NPC attack?

    Trying to find a way to pull in effects I've added to NPC attacks, but can't seem to get it working. Is this just impossible?

  2. #2
    Zacchaeus's Avatar
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    See NPC traits and NPC actions here https://fantasygroundsunity.atlassia...and+Encounters

    Generally the parser will pick up on conditions if you preface it with 'is' - such as the target is poisoned or the target is knocked prone. Usually this follows wording which causes a saving throw effect, but not always. Otherwise it depends on what effects you are trying to create. Some examples may be helpful.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    First, thanks for replying, Zacchaeus!

    Here is the effect I added and how I've to the NPC attack written:

    Gravecursed; SAVERESTL: CON 15; SAVEADD: exhaustion

    Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or is gravecursed and gains one level of exhaustion.

    I know that the effect itself works, but I can't get the [EFF: gravecursed] to populate in the NPC attacks from the Combat Tracker (EFF: exhaustion shows).

  4. #4
    Zacchaeus's Avatar
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    You can't do that without an extension. In other words you can't add an effect to an NPC directly without one of the extensions which allow you to do that.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Any idea of which extensions allow that? I have extensions like Better Combat Effects Gold, but I don't see a mechanism that allows me to add a custom effect/condition in such a manner that it gets pulled into the NPC attack.

  6. #6
    Zacchaeus's Avatar
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    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Advanced Effects is a great extension for sure, but it doesn't allow me to pull custom effects into NPC attacks, unfortunately.

  8. #8
    This Extensions allows you to add PC Sheet-like actions/effects to NPCs: https://forge.fantasygrounds.com/shop/items/433/view

    It hasn't been updated in over a year though, so I am unsure if it still works.
    I do wish NPCs worked like PCs with being able to build actions/powers that you can add effect strings too instead of just being locked to the limits of the text parser.
    Last edited by Dudin; March 24th, 2023 at 16:48.

  9. #9
    Zacchaeus's Avatar
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    Quote Originally Posted by Hjorimir View Post
    Advanced Effects is a great extension for sure, but it doesn't allow me to pull custom effects into NPC attacks, unfortunately.
    Yes, probably not for the effect that you want to create in this case since it needs to be applied to the target and you can't create effects like that in an NPC outside of the internal parser (unless another extension does that). You should be able to build the effect in the effects dialog though and apply it from there.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    BCEG is the one that does that. ALWAYS read the forum threads for any extension you have. He has a readme.pdf in first page where you can just look it up. What I did.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

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