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  1. #1

    Extension for Cloak of Displacement

    Is there an extension to automate the Cloak of Displacement effect if you are damaged in a round? Similar to the Rogue Sneak attack extension that recognizes when the rogue does damage the first time in a round and then adds the sneak damage to it. And also will then suppress the sneak attack function until the next round.

  2. #2
    If you have Better Combat Effects Gold, this will handle this. The coding would be: Displacement; GRANTDISATK; TURNAS; DMGDT. You would then set Targeting = Self.

  3. #3
    Thanks. That should work.

  4. #4
    Better Combat Effects Gold Will also do sneak attack now, so I no longer need that separate extension. Tested it out earlier and it works great. There is a lot you can do with Better Combat Effects Gold and it has several examples in the mode that comes with it.

  5. #5
    Quote Originally Posted by perrylopeza View Post
    Overall, the feasibility of creating an extension for the Cloak of Displacement effect will depend on the specific game and its mechanics, as well as your own programming skills and resources. MI Bridges
    It should be possible. You can get the target easily enough and while I don't know the code to check for equipped magic items, that must be possible since equipping weapons and armour make changes on your character sheet.

    If nothing else I would assume a similar check could be used to apply a button to the character sheet which applies conditions similar to how it is done in better combat effects gold.

    Alternatively, MeAndUnique's Kit'N'Kaboodle adds other tabs to magic items, if one was so inclined, something similar could be done for the cloak of displacement and adding a button to apply the correct effects and letting better combat effects gold handle it from there.

    Or you could just find a way to make magic items target their wearers, and make an extension that adds buttons to add clickable effects to a bunch of magic items that just apply code for better combat effects gold.

    Not sure how involved bceg is to try to replicate effects from but if it is possible to handle the mechanics using an existing extension, it should absolutely be possible to make one that automates the item. Aside from checking for equipped items which 5e handles in some capacity I have seen or been a part of the development of extensions that individually handle all you would need to make it work.

  6. #6

    Join Date
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    The paid extension Better Combat Effects Gold can do a Displacer Cloak. It's one of the examples in the Readme:
    Code:
    Cloak of Displacement; GRANTDISATK; DMGDT: all
    
    Set Targeting=Self, ChangeState=AS
    Note the DMGDT and ChangeState=AS (Activate effect at the start of the actor's turn) are added by the extension and what makes this work correctly.

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