STAR TREK 2d20
  1. #1

    SWPF Rise of the Runelords

    Hello all,

    I am investigating which VTT to use for Savage Pathfinder Rise of the Runelords. Some modules for VTT seem not-so-great quality, having unlinked creature tokens, missing items etc. Does anyone have any first-hand experience with the FGU version?
    Teamwork is essential, it gives them someone else to shoot at.
    Read me: https://chaosmeister.games/

  2. #2

  3. #3
    I won't know if it is correct or not though as I cannot go through it and check every entry and encounter if it is correct. Then I could set it up myself :-) Hence I hope for some first-hand experience reports. It is a good tip in general though.
    Teamwork is essential, it gives them someone else to shoot at.
    Read me: https://chaosmeister.games/

  4. #4
    Doswelk's Avatar
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    You could watch this then (might take a while):

    (1) Savage Pathfinder - A new Campaign - Announcement - YouTube - Complete Rise of the Runelords campaign
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  5. #5
    Perfect, thanks!
    Teamwork is essential, it gives them someone else to shoot at.
    Read me: https://chaosmeister.games/

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