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March 7th, 2023, 19:12 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,013
Release Updates for March 7th, 2023
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Shadow of the Demon Lord Demon's Lord Companion (Shadow of the Demon Lord)
- [Updated] Attacks and Challenges
[B]Shadow of the Demon Lord (Shadow of the Demon Lord)/B]
- [Updated] Death Markers
Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
- [Fixed] Error in console when an Era is defined with unnamed skill(s)
- [Fixed] Half and Fifth Skill Checks not updating
Kingdoms & Warfare (5E Compatible)
- [Fixed] The Power Pool page of the party sheet was throwing errors. Now it's not.
Starfinder RPG - Interstellar Species (Starfinder)
- [Added] Evolutionist class
Pathfinder RPG - Occult Adventures (Pathfinder RPG and D&D 3.5/ OGL)
- [Added] more tricks and game mechanics for the mesmerist
- [Added] more game mechanic for the psychic
- [Added] more game mechanics for the spiritualist
- [Fixed] this should fully flesh out all the core class for occult adventure
[U]Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)[U]
- [Updated] Updated for latest version of Tomorrow Legion Player's Guide
Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)
- [Updated] Update to work the latest Tomorrow Legion Player's Guide
Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)
- [Updated] Update to work the latest Tomorrow Legion Player's Guide
[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)[/]
- [Updated] Update to work the latest Tomorrow Legion Player's Guide
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
- [Updated] Overhaul and update of Ref Manual and extension
- [Updated] Update and overhaul.
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
- [Updated] Overhaul and update
Rolemaster Companion I (Rolemaster Classic)
- [Added] Rolemaster Companion 1 - Players module - Death marker information to the appropriate races
Rolemaster Classic (Rolemaster Classic)
- [Added] Character Law module - Death marker information to the appropriate races
- [Added] RMCCreaturesTreasures - Players module - Death marker information to the appropriate races
- [Added] Death markers that use the NPC Subgroup field list for customization
- [Added] Death Marker field to Race records that is used for PC death markers
Savage Rifts: The Tomorrow Legion Archetypes - Set 2 #SWADE (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Savage Rifts: The Tomorrow Legion Archetypes - Set 1 #SWADE (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds Adventure Edition)
- [Updated] Updated to match latest Tomorrow League Player's Guide
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
- [Fixed] Weapon Attachment lists on Items did not properly enforce attachment type
- [Fixed] Typos in the reference manual for Exec Role Ability
- [Fixed] Disabling a weapon attachment did not disable passive damage effects.
- [Updated] Vehicles will hide the Plow with NOS button unless Combat Plow and NOS is equipped
- [Updated] Vehicle ramming damage can now be changed and set to desired value
- [Fixed] Selected grenades on NPCs was not remembered on re-load of window
- [Added] Support for "IGNORE: Critical Injury Name" Internal Effect
- [Added] New option "Chat: Show Critical Injury description when rolled during combat" to output the description of the rolled injury
- [Updated] Optimizations to the Combat Tracker for faster NPC load
- [Fixed] If multiple COVER effects existed, and damage was applied, some cover values would increase
- [Fixed] Shield destroyed output now works properly when damage equals the shield hp
- [Added] "Shield Prevented Damage" output added when shields protect the target
- [Fixed] The `INT: #` combat tracker effect was not applying to INT skills properly
- [Fixed] Some typos in the reference manual on the N54 section
2E Ruleset (2E Compatible)
- [Fixed] double dice crits
- [Fixed] skip dead in CT
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
- [Added] Missing corruption and misfire tables for magic missile spell.
Barbarians of Lemuria (Barbarians of Lemuria)
- [Updated] The Included Adventure Sagas of Krongar: Maps now have LOS and Lighting,
- [Updated] Updated and relinked all NPC token and images for included adventure
- [Fixed] Graphical bugs in text related to special characters for included adventure
- [Removed] Sagas of Krongar Adventure NPCs from Reference manual (was duplicative)
- [Added] Added button for trademark weapon automation
- [Updated] To roll more than 2 bonus or penalty die use the desktop Boon/Flaw Buttons and drag and right click to add additional die.
- [Fixed] All ranged and Brawl attacks now round strength bonus down instead of up
- [Fixed] Arcane Value will no longer reset to zero (from last update)
- [Updated] Priority message for NPCs is now a "Secret" to players
- [Updated] How modifiers are applied to character sheet rollers.
- [Added] Basic effects are implemented. See related forum Post.
- [Fixed] Lifeblood max will once again update. It is also automated for strength and lifeblood effects
Horror on the Orient Express (Call of Cthulhu 7E)
- [Fixed] Missing story entries in Death and Love in a Gondola
- [Fixed] Missing story entries in Cold Wind Blowing
Support:
https://support.fantasygrounds.com/
Have a suggestion for a feature? Go here https://fgapp.idea.informer.com
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March 7th, 2023, 19:20 #2
Dune 2d20 (Ruleset)
- [Fixed] Further clean up in relation to the last Beta
Star Trek Adventures 2d20 (Ruleset)
- [Fixed] Further clean up in relation to the last Beta
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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March 8th, 2023, 00:09 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,634
CoreRPG (plus layered rulesets)
- [DEV][Updated] Added indirect references to TokenManager global script.
Dungeons and Dragons (5E) (Ruleset)
- [Added] Appended ignore subrace field to race records to handle Tiefling and Aasimar variants.
- [Fixed] Errors reported to chat when rolling 1-3 on failed system shock roll when using house rule variant.
Savage Worlds
- Integration of Feb 2023 CoreRPG changes
- [Updated] Death markers updated to use new customizable death marker options from CoreRPG.
- [Fixed] Distance display numbers too large when using decimal distance base units.
- [Fixed] Token height information not used in distance calculations. (Still ignored when using chase mode.)
FG Wish List - https://fgapp.idea.informer.com/
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March 8th, 2023, 16:03 #4
Mutants and Masterminds 3e (ruleset)
- [Fixed] Resistance rolls did not take into account bruises (circumstance penalties) when rolling saves.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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March 9th, 2023, 14:12 #5
Hotfixes
Pathfinder (1E) (ruleset)
- [Fixed] Combat totals not updating correctly on PC combat tab.
Starfinder RPG (ruleset)
- [Fixed] Ability cast actions would throw error when attempting to open editor window.
Last edited by Moon Wizard; March 9th, 2023 at 16:06.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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