Thread: Animated Maps
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June 27th, 2023, 19:42 #51If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 29th, 2023, 13:38 #52
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June 29th, 2023, 15:45 #53Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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July 1st, 2023, 03:37 #54
And when we do get other features, a new set of challenges arise. However, it is really cool to have animated content. I don't think most of us realized initially that the Unity Engine does not natively support codec VP9. I think the word is finally spreading now and we are getting used to all of the changes and meeting the challenges as a community and a team. Some of the artists and creators are creating for Web Based VTTs and VP9 would be supported on those more web-based platforms, as well as audio and sound, etc.
Good times.
LaerunLast edited by Laerun; July 1st, 2023 at 06:58.
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July 24th, 2023, 15:06 #55
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As the originator of this thread I appreciate all the feedback, opinions, etc! As with all things, there is a process and as Laerun mentions with change come other challanges and with animated maps it’s the case where FGU is using VP8 format and Dungeon Alchemist exports in the VP9 format. I don’t claim to know the intricacies of the formats but now that we all know about it I’m sure the great community we have, along with FG will figure something out at some point. Main thing is….at this point in time, Smiteworks is giving us some animated options and that is fantastic! Much appreciated and Thanks all!
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