Starfinder Playlist
  1. #1

    Where are all the skills?

    I have many modules, including all the core rules ones (PHB, DMG, Tash, etc). What I do not understand is where are all the skills?? So many core essential skills are missing. Climb, Bluff, Diplomacy, forgery, etc, the list is long. Why have these not been included? Having to manually enter all these skills is time consuming and I hoped maybe I just missed something?

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,413
    I assume you're referring to D&D 5e? If so, the sub-skills you mention are covered under the main skill entries from the PHB - WotC simplfied the skill list from pervious versions. In FG open up each skill record from the campaign skills list to see what the rules say the skill covers.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    yes and no. I sort of blend editions. So for the Alchemy skill, that falls under? There are entire tables dedicated to certain creations. Climbing? that simply falls under what? Acrobatic or athletic? I guess I am not a big fan of over simplification and would like those skills added back in regardless of working within 5E. I am an old school DnD player. What is now called Pathfinder (apparently) was simply the 2E or 3E? either way its looking like I am going to have to manually add these myself, tables included.

  4. #4

    Join Date
    Apr 2018
    Location
    Sydney, Australia
    Posts
    215
    Unfortunately for you, the team has to replicate the 5e rules as they exist, that’s part of the contract with Wizards. Yes, in 5e they did reduce the skill list and group them under more generic ones. Example, climbing would be covered under Athletics.

    You are free to add other skills if you want.

  5. #5
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,413
    The D&D 5e ruleset in Fantasy Grounds contains the data presented in the product modules you purchase and activate in your campaign - the D&D 5e RPG system has these skills: https://5e.d20srd.org/indexes/skills.htm

    As you want to homebrew your game then, yes, you'll need to enter additional skills and any other data you want to use.

    If you're looking for a more old-school feel, then maybe you should look at the D&D 2E ruleset? There's lots of official content available for that ruleset, here are the core rulebooks: https://www.fantasygrounds.com/store...search=&sort=1
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in