1. #1

    Shotguns and how to automate the effect of target's armour?

    In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?

  2. #2
    A lack of responses seems to indicate that we can't?

  3. #3
    I've forwarded to the original developer for the Traveller ruleset (@MadBeardMan), but he has not been available much lately due to other RL commitments.

    I don't see any mentions of shotgun in the damage handling script, so I assume that it is not automated.


  4. #4
    It is definitely not automatically handled and I could not work out how to add a script to the weapon to automate it so I thought I would as if anyone else had worked out a solution.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Fallout 1

Log in

Log in