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  1. #1

    Mod not showing for activation

    About a year ago I created a mod from the existing 1e/2e version of the - Village of Hommlet. My group was about 80% finished when due to real life we had to put the game on hold. The mod was last saved/accessed on 11/30/2022.

    Trying to get it started again today but cannot even see it in the activation window (it is in the mod directory though) for mods. I have another mod I used for testing from around the same time that works just fine.

    Is there anyway to check it for errors or is there a known issue that would prevent it from even being seen in the list?
    A nice meal, A good drink and a bar fight..... It's a good day.

  2. #2
    Zacchaeus's Avatar
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    You’ve posted in the 5e forum referencing a 1e module. The only way you would be able to open a module for another ruleset in a 5e campaign would be if you used the universal extension. Is this how you originally accessed it? If so do you have the extension enabled?

    If I’m on the right track can you give us some more information please.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    It was a conversion to 5e (self made).... I found an older backup copy that worked ok. Seems the current one developed some sort of problem and wasn't showing up in the mod listing.

    Thanks though.
    A nice meal, A good drink and a bar fight..... It's a good day.

  4. #4
    Zacchaeus's Avatar
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    Did you by any chance unzip the module and then maybe zip it back up incorrectly? An exported module shouldn't have any issues such as not showing up.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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