Thread: Defeated Markers
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March 19th, 2023, 21:13 #11
- Join Date
- Jan 2021
- Posts
- 58
Cool feature. I hadn't realized that you could change the default puddle based on the creature type. Is there any chance the death marker settings get updated at some point to use PF2 creature types? I don't think outsider keys off anything right now, and I cannot figure out how I could change the death marker for an elemental, for example. It would also be nice to be able to turn off the death markers for specific creature types.
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March 19th, 2023, 21:47 #12
Turning off the markers would have to be a feature request for the base CoreRPG ruleset functionality. If you import a blank image into FG, you could setup a custom marker set with a blank image and assign that to a creature type.
I'm happy to make some changes to the creature types listed, within reason.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 19th, 2023, 21:55 #13
You can use the attached file - put it in your <FG app data>\images folder, then it will be available in the "Data" image asset folder. You can create a new Marker set and just add this one image to it - then assign that marker set to creature types that you don't want any markers to appear for.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 19th, 2023, 22:53 #14
I'm going to change the creature type list in a future release to:
Code:"aberration", "animal", "beast", "celestial", "construct", "dragon", "elemental", "fey", "fiend", "fungus", "humanoid", "monitor", "ooze", "plant", "undead"
Last edited by Trenloe; March 19th, 2023 at 22:55.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 20th, 2023, 01:50 #15
Supreme Deity
- Join Date
- Mar 2007
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- 20,588
If you turn off the default type (Ie set to empty); then any creatures without a specific death marker will not leave any mark. To turn “off” death markers, just set them all to empty option.
JPG
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March 21st, 2023, 08:55 #16
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- Jan 2021
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- 58
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March 21st, 2023, 21:24 #17Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 22nd, 2023, 16:42 #18
Thanks Trenloe!
“He says gods like having an atheist around. Gives them something to aim at.”
Terry Pratchett [RIP] - Small Gods
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March 26th, 2023, 15:55 #19
Is there a quick way to "clean up" a map and remove all death markers from it?
My players like to take cleared dungeons and turn them into hideouts. XD
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March 26th, 2023, 16:21 #20Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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