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  1. #1

    BoL Effects (Feedback requested)

    I started working on this a bit tonight. Here are the basic effects I think we can use in the game:


    Ability: STRENGTH AGILITY MIND APPEAL
    Combat: RANGED, MELEE, ATK, DEFENCE
    Damage: DMG, PROTECTION



    I think with those we can build out most everything. I couldn't think of any conditions. I could encode "Offensive Stance" but really we can just make it like this Offensive Stance;ATK:1;DEFENCE:-1

    I already coded the offensive effects in even as far strength impacts damage (half for ranged etc). So if you can think of some I am missing or could be useful let me know!

  2. #2
    sirkerry's Avatar
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    Hmm, INIT, maybe?
    ABILITY that does all Abilities and COMBAT that does all Combat stats?
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
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  3. #3
    Yeah init is implemented, I added brawling for brawling attacks, and lifeblood for boons or whatever. Everything is in but protection. I'm testing them will update.

    Next update will have this plus some bug fixes I found and an adventure update. I recreated the campaign for the included adventure, updated it and added los.

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