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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,089

    Release Updates for February 28th, 2023

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Shadow of the Demon Lord Paths of Shadow Bundle (Shadow of the Demon Lord)
    • [Updated] Updated Attacks and Effects


    Shadow of the Demon Lord: Occult Philosophy (Shadow of the Demon Lord)
    • [Updated] Updated Attacks and Effects


    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Updated] Attacks and Effects


    Pathfinder 2 RPG - Kingmaker Companion Guide (Pathfinder 2.0)
    • [Updated] Changed NPC images to be .png instead of .jpg, per new standard.


    Pathfinder 2 RPG - Pathfinder Kingmaker Adventure Path (Pathfinder 2.0)
    • [Updated] Modified tokens for a few fetch creatures and the sportlebore swarm.


    Pathfinder 2 RPG - Lost Omens: The Grand Bazaar (Pathfinder 2.0)
    • [Fixed] Weapon Traits fix


    Horror on the Orient Express (Call of Cthulhu 7E)
    • [Fixed] stories for Death (& Love) in a Gondola
    • [Fixed] stories for Cold Wind Blowing.
    • [Added] missing adventure module In a City of Bells and Towers.


    Kingdoms & Warfare (5E Compatible)
    • [Updated] Character sheets to use new action manager structure
    • [Fixed] Fixed issue where players could not drop martial advantages or titles onto a character sheet.


    Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)
    • [Updated] Updated to tie in the latest version of Tomorrow Legion Player's Guide


    Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds Adventure Edition)
    • [Updated] Update to tie in the latest version of Tomorrow Legion Player's Guide


    Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)
    • [Updated] Updated to tie in with Tomorrow's Legion Field Manual update


    Savage Rifts: The Tomorrow Legion Archetypes - Set 2 #SWADE (Savage Worlds Adventure Edition)
    • [Updated] Update to tie in the new Tomorrow's Legion Players Guide updates


    Savage Rifts: The Tomorrow Legion Archetypes - Set 1 #SWADE (Savage Worlds Adventure Edition)
    • [Updated] Update to tie in the new Tomorrow's Legion Players Guide updates


    Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)
    • [Updated] Update to tie in with latest version of Tomorrow Legion Player's Guide
    • [Updated] Tidy up to work with updated Rifts Extension and Tomorrow's League Players Guide updates.


    Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
    • [Updated] Parcels and Starting Credits added to all Frameworks
    • [Fixed] Arcane Backgrounds (Rifts version) added and fully functional
    • [Updated]General tidy up, shrinking some images, more effects
    • [Updated] Extension now adds token lights for Glow, sets Gritty Damage on and to Rifts version, Conviction On, Damage Cap On as per setting rules and some other updates and bug fixes.


    Cyberpunk RED Data Pack (Cyberpunk Red)
    • [Fixed] Fixed typos in one of the screamsheet headers
    • [Updated] NPCs updated to use Letter Tokens from Core Module


    Crypt of the Devil Lich (Dungeon Crawl Classics)
    • [Updated] Image size for DM maps to maximum 1000x700 pixels.


    2E Ruleset (2E Compatible)
    • [Updated] Menus styles coexist better
    • [Updated] Follow up tweaks for 4.3.3 changes
    • [Updated] Menubutton and Sidebar functionality coexist better now


    Shadow of the Demon Lord: Occult Philosophy (Shadow of the Demon Lord)
    • [Updated] Attacks, Damage, Challenge Rolls


    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Updated] Players Manual
    • [Updated] Ruleset Attacks
    • [Updated] Ruleset Damage
    • [Updated] Ruleset Challenge Rolls


    Barbarians of Lemuria (Barbarians of Lemuria)
    • [Fixed] The reference manual and records should display correctly in the updated module


    Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)
    • [Updated] Update to tie in with updated Tomorrow's League Players Guide
    • [Fixed] Updated some images, general house keeping.


    D&D Classics: The Complete Barbarian's Handbook (D&D Classics - AD&D 1E/2E)
    • [Fixed] Proficiency bonuses for the Barbarian Shaman Class


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Divine aid check increases disapproval range regardless of result.
    • [Updated] Disapproval range updates value instantly instead of requiring focus change.


    Pathfinder RPG - War for the Crown AP 3: The Twilight Child (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Hired Blade missing attack stats.


    Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
    • [Updated] Continuation of Automation Updating
    • [Updated] Continuation of Automation Update
    • [Updated] Phase 1 of Automation Overhaul


    Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
    • [Fixed] - Charm skill description contained a typo
    • [Fixed] - Speed modifier marker boxes on the CT were reversed


    Dungeon Crawl Classics #74: Blades Against Death (Dungeon Crawl Classics)
    • [Updated] Ruined Charnel House player map with missing stairs north of area 2-6.


    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Updated] <tabs_recordsheet name="tabs"> to allow for easier extension addition of NPC tabs


    D&D Dragonlance: Shadow of the Dragon Queen (D&D fifth edition)
    • [Fixed] The order in the Reference Manual was reversed for Battle Plans and Planning to Evacuate in Chapter 3.


    ICONS Superpowered Roleplaying: The Assembled Edition (ICONS Superpowered Roleplaying)
    • [Added] added specialty determination and roll
    • [Fixed] Fixed a typo
    Last edited by ju95; February 28th, 2023 at 20:53. Reason: fixed tag

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,089
    Continued...

    Pathfinder 2 RPG - Book of the Dead (Pathfinder 2.0)
    • [Updated] Bottled Sunlight categorization update
    • [Updated] Standardized Display Name


    Odyssey of the Dragonlords (5E Compatible)
    • [Updated] Images


    Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
    • [Updated] Display Name Standardized
    • [Updated] Automation for Apply All Effects added for a few of creatures.


    Pathfinder 2 RPG - Pathfinder Secrets of Magic (Pathfinder 2.0)
    • [Fixed] Magical Misfit Feat Fix.


    Cyberpunk Red: Core Rulebook (Cyberpunk Red)
    • [Fixed] Effects adding to subskills were not being parsed properly
    • [Fixed] Script error would occur when opening the combat tracker after deploying a Nomad's vehicle then deleting the Nomad or Role and reloading Fantasy Grounds
    • [Added] Links have been added to the Gear prompts for Streetrats and Edgerunners
    • [Added] Default to STAT when NPC attacks with weapon for which they have no skill
    • [Fixed] Max humanity deduction for paired standard hands/feat was double counted in grouping mode
    • [Added] Support for death markers
    • [Fixed] Toggling between advanced and standard mode on cyberarms or cyberlegs would sometimes deduct max hum for the standard foot / hand
    • [Fixed] Typos found in Rockerboy Role Ability Reference
    • [Fixed] Tech was adding Field Expertise to Upgrades/Fabrication/Invent when "Active" was checked
    • [Fixed] Current IP value was reset to 0 when IP awarded to a character sheet with multiple viewer
    • [Added] Added a Borgware field for Foundational Cyberware for DLC support
    • [Fixed] Typos in the module found on Medium Armorjack
    • [Updated] Better theme support for scrollbars on Character and NPC Sheets
    • [Added] Grenade damage will now be auto set to 6d6 for grenades with the EXPLOSIVES effect, and cleared when using ammo typos that do not have the EXPLOSIVES effect for damage
    • [Added] Better letter tokens in a separate module have been added, and NPCs without tokens in the Core Module and GM's Module have been edited to use the new tokens
    • [Updated] Better theme support for scrollbars on Character and NPC Sheets
    • [Added] New option to enable/disable automatic rolling of critical injuries. (Default "On".)
    • [Added] New option for Night City Tarot to disable rolling critical injuries only if 3 or more 6s rolled for non-explosive, non-shell damage, and output "Draw a Tarot Card" instead. (Default "Never" -- never outputs Draw a Tarot Card instead. Other options are "Always" -- always outputs Draw a Tarot Card instead, "Once" -- only outputs the first time in the session.)
    • [Added] Portraits created from various artwork in the Core Rulebook
    • [Fixed] Brawling was not updated to 2d6 damage if using a cyberarm in grouping mode
    • [Fixed] An error when toggling grouping of foundational cyberware with weapons while two viewers are viewing the character sheet
    • [Fixed] Black ICE was being counted as 1 slot each instead of 2 on the Netrunner Panel's Slots Value
    • [Fixed] A script error could occur if the Player Netrunner had the Combat Tracker open when manipulating or adding Programs to their Cyberdeck
    • [Fixed] IP Available and Spent was not updated immediately when using the Party Sheet to award IP unless the IP spent list was changed
    • [Fixed] Skills were not automatically refreshed after adding a new Move
    • [Fixed] (Core Module) Typos found in the footnote of the Tech Role Ability reference manual page
    • [Added] For Netrunners: "Encounter ICE" automatically now has the targeted Black ICE roll PER
    • [Added] For Netrunners: "Slide" automatically now has the targeted Black ICE roll SPD
    • [Added] For Netrunners: Cyberdecks, Programs/Hardware, and Black ICE can now be equipped from the inventory tab using the equipped/carried toggle
    • [Fixed] Addressed possible slowness when deleting a lot of NPCs in the combat tracker
    • [Fixed] Solo Role Lifepath table links and results were switched up for "Who's Gunning For You?" and "Operational Territory"
    • [Fixed] Typos found in refman for Rockerboy and Solo Rolle Ability pages
    • [Fixed] Nova City Hunter had the a mag size of 6 instead of 8
    • [Fixed] Armor Breaking Combination updated to use an Apply Effect to ablate a target's armor by 2 more
    • [Fixed] Rolling abilities from Demons and Ice not in the CT was getting marked as seriously wounded
    • [Added] The ruleset was updated to ablate armor with the `ABLATE:#` effect when on Moves
    • [Fixed] Prevent duplication on drag and drop for damage, request saves, ablate, etc.


    Starfinder RPG - Dawn of Flame AP 5: Solar Strike (Starfinder)
    • [Updated] Errata for 2/2023


    Starfinder RPG - Starfinder Tech Revolution (Starfinder)
    • [Fixed] Blank NPC record


    Starfinder Galactic Magic (Starfinder)
    • [Updated] Errata for 2/2023


    D&D Classics: X2 Castle Amber (Basic) (D&D Classics - AD&D 1E/2E)
    • [Fixed] Reference Manual


    Pathfinder 2 RPG - Pathfinder Adventure: Crown of the Kobold King Anniversary Edition (Pathfinder 2.0)
    • [Fixed] Animated Anvil Pounder should not have the Grab ability.

  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,089
    Continued...

    Barbarians of Lemuria (Barbarians of Lemuria)
    • [Fixed] Rolls on character sheet are now drag-able as well as double click
    • [Updated] Automated weapons drop on inventory. Weapons will now auto populate and are rollable.
    • [Updated] Melee and Ranged attacks are now rollable on the weapon “Name” field.
    • [Updated] All rolls with the exception of damage now check for Boons, Flaws, Careers, attribute bonus and the modifier box(s) on desktop. Damage checks for all but career.
    • [Updated] You can now selected strength or agility when making a melee or ranged attack roll using an icon cycler
    • [Updated] Damage rolls are fully automated. Protection rolls are triggered, if selected in the options menu , and will reduce the damage done
    • [Updated] Armor, shield and helm drops are automated. Simply drop in inventory and equip. Per the rules helms will only apply if wearing armor but shields will always apply. Since shields can be situational the DM will need to make adjustments via the modifiers at bottom of desktop.
    • [Updated] Adjusted Inventory to remove weight/encumbrance
    • [Updated] Added a delay button above the attacks window. Hitting this button drop the player to the bottom of the CT. Spending hero points for interrupts are not automated.
    • [Updated] Added movement block for optional encounter movement
    • [Updated] Added a Ships tab. Ship records can be share with players. The players can drag and drop the shared ship record onto the Ship Name control of this tab. The ships rolls will auto populate. A disembark button was added to clear ship data. The task rolls can be linked to a career via the combo box on this tab. All other modifiers, boons and or flaws should be applied using modifier buttons on the Desktop.
    • [Updated] Added a crafting menu and integrated it into inventory tab. Max craft points auto populate. Rest is populated by players as they craft items between sessions. On successful roll from this menu an item is auto generated and placed in player’s inventory. Only item name, type and description field are populated.
    • [Fixed] Adjusted Boons and flaws frame so it is no longer cutoff. Both fields are drag and drop using records located in the sidebar.
    • [Updated] Adjusted armor field protection roll. It should be entered in the standard format as presented in the book (d6-2)
    • [Updated] Added a check box for villains. The old method checked for Villain points however some creatures are set as villains with regard to priority and have 0 Villain points
    • [Updated] Ranged, Melee, Attack number fields will automatically apply to your weapon roll based upon range/melee/attack designation. When creating a NPC select the box next to the attack field to force the weapon rollers to use this field.
    • [Fixed] damage rolls for large creatures. Per page 99 the final roll result should be multiplied by a factor of 2 3 or 4 depending on creature size. NPCs in reference manual have been updated.
    • [Fixed] Removed the strength score to damage modifier for NPC Creatures. Per page 99 strength is already factored into all damage rolls for creatures. Non creature NPCs strength is now accounted for in the dice string.
    • [Updated] Added Wounds(also now on character sheet)
    • [Updated] Added health color indicators
    • [Updated] Added ability for GM to right click and delete Actors from CT
    • [Updated] Added a Total Defence Field .
    • [Updated] Added vehicle support for ship combat
    • [Updated] Client CT now functions like most rulesets and displays health data
    • [Updated] Added vehicle subsection to client CT. If a Vehicle is Identified it will display its current Hull and Crew stats to the players
    • [Updated] Added Boon/Flaw button as well as -4 to +4 modifier buttons. Boon/Flaw work like advantage/disadvantage on all rolls(ie Bonus die)
    • [Updated] Added task specific modifier buttons
    • [Updated] Added the following are Item types: Weapon, Armor, or Gear
    • [Updated] Added the following are ARMOR subtypes : Helm or Shield
    • [Updated] Added boons, flaws, items, career records, and origins. All have drag and drop functionality
    • [Updated] Added customizable Spell records. This will allow you to create and save custom spells across campaigns and characters. These spells can be dropped onto character and NPC records. The core book now contains an example for each spell type.
    • [Updated] Added Lemurian Languages to the ruleset
    • [Updated] Vehicle records have been added
    • [Updated] drag and drop support for vehicles has been added to CT
    • [Updated] Ship attacks and repair are automated for Hull and Crew damage.
    • [Removed] The separate Creature module and combined into a unified reference manual. Old ref manual was migrated into the new Reference Manual Builder.


    Starfinder RPG - Drift Crisis (Starfinder)
    • [Updated] Errata for 2/23


    Starfinder RPG - Starfinder Adventure Path #44: Allies Against the Eye (Horizons of the Vast 5 of 6) (Starfinder)
    • [Updated] Errata for 2/23


    Starfinder RPG - Starfinder Adventure Path #41: Serpents in the Cradle (Horizons of the Vast 2 of 6) (Starfinder)
    • [Updated] Errata from 2/2023


    Starfinder RPG - Pact Worlds (Starfinder)
    • [Updated] Errata from 2/2023


    Starfinder RPG - Near Space (Starfinder)
    • [Updated] Errata from 2/2023


    Starfinder Character Operations Manual (Starfinder)
    • [Updated] Errata from 2/2023


    Starfinder RPG - Starfinder Armory (Starfinder)
    • [Updated] Errata from 2/2023


    Starfinder RPG - Core Rules (Starfinder)
    • [Updated] Errata from 2/2023


    Starfinder RPG - Alien Archive (Starfinder)
    • [Added] Universal Monster Rules
    • [Updated] Errata from 2/2023

  4. #4
    Icewind Dale Rime of the Frostmaiden (5E)
    • [Fixed] Easthaven Town Hall player maps links not present


    Dune 2d20 (Ruleset)
    • [Fixed] Error is thrown when attempting to add asset to map
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #5
    CoreRPG (Ruleset)
    • [Updated] Adjusted desktop character list icons to fit new character portrait resolution.


    Dungeons and Dragons 5E (Ruleset)
    • [Fixed] (CW) Intelligence Misc box is not editable.
    • [Fixed] (CW) The expand/collapse buttons are not adjusting the visibility of the equipment lists and not displaying correct state.
    • [Fixed] (CW) Cloistered Scholar, Faction Agent, Inheritor, Knight of the Order, and Urban Bounty Hunter skills were not being parsed correctly.
    • [Fixed] (CW) Subrace options populating every Race record even when Race inherently does not have them.

  6. #6
    Traveller (2E/1E) (Ruleset)
    • [Added] Death marker options added for standard NPC types.

  7. #7
    Icewind Dale Rime of the Frostmaiden (5E)
    • [Fixed] Error with encounters not linking correctly to their proper NPCs
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #8
    Conan 2d20 (Ruleset)
    • [Fixed] Squad interaction in the combat tracker was not operating correctly. Was able to get it to drop NPC records when the squad window is open. Normal drop behavior when closed.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #9
    Pathfinder 2E (Ruleset)
    • [Added] Standard death marker support.

  10. #10
    Dungeons and Dragons 5E (Ruleset)
    • [Fixed] Missing campaign subraces when using the character wizard.


    This was introduced to help assist in resolving an issue with the Aasimar from the Dungeons Master's Guide and another solution would need to be found for this issue. So now all races will show subrace options if the name of the race matches with the subrace record or is located within the race record.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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