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February 28th, 2023, 15:15 #21Dominic Morta
Ruleset Developer
Smiteworks
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February 28th, 2023, 15:52 #22
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February 28th, 2023, 16:01 #23
There isn't - other than not opening every book unless you need them. But once you select one then the others will also disappear from the list.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 28th, 2023, 16:02 #24
Duplicate spells ensures that a custom campaign spell is added to list or a specific spell that was modified for a module. It does remove all of the duplicates when a spell is selected to cut down on the list, but there really isn't another way to cut down on them to ensure all spells from every module loaded is available for selection. I have considered adding a module filter to there, but wasn't sure it would provide the desired of effect of helping with the duplication.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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March 9th, 2023, 23:53 #25
- Join Date
- Feb 2021
- Posts
- 3
Hi, when I level up a char and has a feat to add should that feat suppose to add and show in the Abilities Tab under Feats or I have to add it manually by drag after? Because I choose the feat from wizard (instead of ability improvement lets say) , commit but The Abilities tab under Feats is empty. (I run FG without extensions).
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March 10th, 2023, 00:46 #26
- Join Date
- Jun 2018
- Posts
- 71
I've had this same thing happen, posted video on discord. Can reproduce, bran new campaign, no extensions, not just fighter
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March 10th, 2023, 01:30 #27
Thank you for the report, will investigate.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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March 10th, 2023, 13:47 #28
I see it has been reported, but I can also confirm that if you add a feat using the wizard, it does not show up on the character sheet. I verified this both through character advancement and by generating a new character (human variant).
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March 15th, 2023, 20:59 #29
Character wizard Rogue Class > (Level 01) Thieves' Cant > Select Language: there is not an option in the dropdown for thieves cant.
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March 15th, 2023, 21:07 #30
The GM will need to make the thieves' cant language as the language list supplies the languages to the selection box.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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