DICE PACKS BUNDLE
  1. #1

    Option: Skip dead non-ally

    For some reason, this option doesn't appear to be working for me. Other than a non-ally NPC having 0 hp remaining, is there some other needed component/effect/trigger for this to work? Thanks!

  2. #2
    Hopefully this will help, because I can't get this to work at all. I've attached an image from a 2e game. You can see that I've set "Turn: Skip dead non-ally" to ON. However, in the Combat Tracker, as I go through rounds, the dead goblin (0 hit points) isn't skipped.
    I've tested skipping hidden actors and it works perfectly. Can anybody help me get this working please? Thank you!
    Attached Images Attached Images

  3. #3
    Quote Originally Posted by Hjorimir View Post
    Hopefully this will help, because I can't get this to work at all. I've attached an image from a 2e game. You can see that I've set "Turn: Skip dead non-ally" to ON. However, in the Combat Tracker, as I go through rounds, the dead goblin (0 hit points) isn't skipped.
    I've tested skipping hidden actors and it works perfectly. Can anybody help me get this working please? Thank you!
    Thanks for the report.

    Looks like at some stage CoreRPG changed their isDyingOrDeadStatus to use static comparisons for sStatus and 2E returns Dying (#) where # can be a number (how low they are below 0). It would never match "DYING" with "Dying (#)" or "Dead (#)". I've overriden the function and use a find test and works now. I'll send it to James whom I presume will release it next tuesday.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #4
    Oh, great. Thank you, Celestian!

  5. #5
    FYI, I did get a 2e update today for FGU. However, after testing, it appears to still isn't working properly. Perhaps your changes didn't go through for this week's update.

  6. #6
    Quote Originally Posted by Hjorimir View Post
    FYI, I did get a 2e update today for FGU. However, after testing, it appears to still isn't working properly. Perhaps your changes didn't go through for this week's update.
    The fix wont go in until next tuesday. I can't submit after Friday for a tuesday so it was already past.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #7
    Oh, okay. Thanks again!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in