Thread: Option: Skip dead non-ally
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February 18th, 2023, 17:32 #1
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- Dec 2004
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Option: Skip dead non-ally
For some reason, this option doesn't appear to be working for me. Other than a non-ally NPC having 0 hp remaining, is there some other needed component/effect/trigger for this to work? Thanks!
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February 26th, 2023, 08:42 #2
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Hopefully this will help, because I can't get this to work at all. I've attached an image from a 2e game. You can see that I've set "Turn: Skip dead non-ally" to ON. However, in the Combat Tracker, as I go through rounds, the dead goblin (0 hit points) isn't skipped.
I've tested skipping hidden actors and it works perfectly. Can anybody help me get this working please? Thank you!
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February 26th, 2023, 20:45 #3
Thanks for the report.
Looks like at some stage CoreRPG changed their isDyingOrDeadStatus to use static comparisons for sStatus and 2E returns Dying (#) where # can be a number (how low they are below 0). It would never match "DYING" with "Dying (#)" or "Dead (#)". I've overriden the function and use a find test and works now. I'll send it to James whom I presume will release it next tuesday.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 27th, 2023, 00:01 #4
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Oh, great. Thank you, Celestian!
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March 1st, 2023, 22:14 #5
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FYI, I did get a 2e update today for FGU. However, after testing, it appears to still isn't working properly. Perhaps your changes didn't go through for this week's update.
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March 1st, 2023, 23:36 #6---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 2nd, 2023, 04:49 #7
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Oh, okay. Thanks again!
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