STAR TREK 2d20
Page 7 of 9 First ... 56789 Last
  1. #61
    Yes, it' s P.66-67 ("Resolving the effect of a hit").

    Edit :

    Light weapons – Daggers, cudgels, foils, darts,
    javelins, slings
    These are small and – in some cases – easily
    concealable weapons. Damage tends to be
    lighter, but in skilled hands these weapons can
    still be very deadly. If using one of the above
    (or a similar weapon), roll a d6 and a penalty
    die, with the lowest die as your damage result.
    This is written as d6L. Add strength if a melee
    weapon, or half strength (rounded down) if a
    ranged weapon.


    Medium weapons – Swords, quarterstaffs,
    maces, clubs, axes, spears, bows, crossbows
    These are the commonest weapons – carried
    by fighting men, they are definitely intended
    to display the fact that you are armed and
    dangerous. If using one of the above (or a
    similar weapon), roll a d6 for damage. Add
    strength if a melee weapon, or half strength
    (rounded down) if a ranged weapon.


    Large (two-handed) weapons – Great swords,
    flails, morning stars, pole arms, arbalests
    These are serious weapons, much more likely
    to cause significant harm. Characters with
    strength below 0 are unable to wield these
    weapons at all. If using one of the above (or a
    similar weapon), roll a d6 and a bonus d6 and
    use the highest die for damage. This is written
    as d6H. Add strength if a melee weapon, or
    half strength (rounded down) if a ranged
    weapon.
    Last edited by veerminar; February 28th, 2023 at 13:08.

  2. #62
    Yeah so improvised gets full strength bonus but ranged and brawling are indeed rounded using the normal rounding rules in the code. So in the code a 1.5 becomes a 2 etc. I'll add this to next weeks update. Thank you for the report.

  3. #63
    In fact, by default, all damage from thrown or ranged weapons and improvised weapons or brawling are rounded down.

    So 1.5 should become 1 (not 2)

    2,5 should become 2 (not 3) etc

  4. #64
    More simply: all damages that are not whole are rounded down.

  5. #65
    Thanks I understand the term rounding down. But improvised uses full strength bonus so no rounding required.

  6. #66
    Quote Originally Posted by bayne7400 View Post
    But improvised uses full strength bonus so no rounding required.
    The improvised weapons thrown I think so...

    This is a game with simple rules where there are no exceptions...

    I think it's a mistake in the English pdf.

    (It is not specified in the English pdf, but it is specified in the French pdf).

    But it doesn't really matter...

  7. #67
    If you throw an item it becomes a ranged attack. In Mythic edition there are 2 only types of attacks (unlike previous editions). The reason I ask for a page in the book is so I can read the same thing you are reading. Several posts ago I stated understood and will update. Please have confidence that I understand and it will be correctly updated. If you are inferring that an improvised weapon can only be thrown then that would not be correct. I believe the book gives an example of a table leg or chair etc. If in your game you want to only allow players to throw improvised weapons that is up to you and the ruleset allows that sort of customization. I spent literally 45 seconds making the script adjustment and 10 minutes discussing it

  8. #68
    Not sure if this is a bug or not, when rolling normal or combat attributes directly from NPC sheets the value doubles (attached a pic for reference).

    Screen Shot 2023-03-24 at 11.17.54 AM.png

  9. #69
    Yup. I'll submit a hotfix
    Last edited by bayne7400; March 24th, 2023 at 19:07.

  10. #70
    I submitted the hotfix. Thank you for the post.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in