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February 28th, 2023, 13:04 #61
Yes, it' s P.66-67 ("Resolving the effect of a hit").
Edit :
Light weapons – Daggers, cudgels, foils, darts,
javelins, slings
These are small and – in some cases – easily
concealable weapons. Damage tends to be
lighter, but in skilled hands these weapons can
still be very deadly. If using one of the above
(or a similar weapon), roll a d6 and a penalty
die, with the lowest die as your damage result.
This is written as d6L. Add strength if a melee
weapon, or half strength (rounded down) if a
ranged weapon.
Medium weapons – Swords, quarterstaffs,
maces, clubs, axes, spears, bows, crossbows
These are the commonest weapons – carried
by fighting men, they are definitely intended
to display the fact that you are armed and
dangerous. If using one of the above (or a
similar weapon), roll a d6 for damage. Add
strength if a melee weapon, or half strength
(rounded down) if a ranged weapon.
Large (two-handed) weapons – Great swords,
flails, morning stars, pole arms, arbalests
These are serious weapons, much more likely
to cause significant harm. Characters with
strength below 0 are unable to wield these
weapons at all. If using one of the above (or a
similar weapon), roll a d6 and a bonus d6 and
use the highest die for damage. This is written
as d6H. Add strength if a melee weapon, or
half strength (rounded down) if a ranged
weapon.Last edited by veerminar; February 28th, 2023 at 13:08.
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February 28th, 2023, 13:17 #62
Yeah so improvised gets full strength bonus but ranged and brawling are indeed rounded using the normal rounding rules in the code. So in the code a 1.5 becomes a 2 etc. I'll add this to next weeks update. Thank you for the report.
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February 28th, 2023, 13:40 #63
In fact, by default, all damage from thrown or ranged weapons and improvised weapons or brawling are rounded down.
So 1.5 should become 1 (not 2)
2,5 should become 2 (not 3) etc
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February 28th, 2023, 14:01 #64
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February 28th, 2023, 14:58 #65
Thanks I understand the term rounding down. But improvised uses full strength bonus so no rounding required.
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February 28th, 2023, 16:11 #66
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February 28th, 2023, 18:20 #67
If you throw an item it becomes a ranged attack. In Mythic edition there are 2 only types of attacks (unlike previous editions). The reason I ask for a page in the book is so I can read the same thing you are reading. Several posts ago I stated understood and will update. Please have confidence that I understand and it will be correctly updated. If you are inferring that an improvised weapon can only be thrown then that would not be correct. I believe the book gives an example of a table leg or chair etc. If in your game you want to only allow players to throw improvised weapons that is up to you and the ruleset allows that sort of customization. I spent literally 45 seconds making the script adjustment and 10 minutes discussing it
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March 24th, 2023, 17:46 #68
- Join Date
- Aug 2018
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- 37
Not sure if this is a bug or not, when rolling normal or combat attributes directly from NPC sheets the value doubles (attached a pic for reference).
Screen Shot 2023-03-24 at 11.17.54 AM.png
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March 24th, 2023, 18:47 #69
Yup. I'll submit a hotfix
Last edited by bayne7400; March 24th, 2023 at 19:07.
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March 24th, 2023, 19:07 #70
I submitted the hotfix. Thank you for the post.
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