TALES of the VALIANT
Page 4 of 12 First ... 23456 ... Last
  1. #31
    Quote Originally Posted by hawkwind View Post
    Just run a game and encountered a few issues


    the most serious is that the damage rolls are rolling correctly for player attacks if they rull them ( they all roll 2d6 plus mods with out dropping dice) when i roll on the players behalf they roll fine


    Not sure players initiative rolls are working properly when a player rolls them


    Also when i drop an encounter on to the combat tracker the players can see what is loading in the chat which is a issue if they are on the other side of a closed door and have no idea
    I hate to think what state it was in before Bayne started fixing it then.

  2. #32
    Barbarians of Lemuria - Mythic Edition P.10 :

    Bonus Die: An extra die that is rolled along with the Task Roll or Attack Roll – the lowest die result is discarded. On a regular roll adding two d6 together, (2d6) a bonus die would let you roll three dice and keep the best two. Having two bonus dice would mean you roll two extra dice (four dice in total) and discard the lowest two, etc.

    Barbarians of Lemuria - Mythic Edition P.11 :

    Penalty Die: Essentially, the opposite of a bonus die, a penalty die is an extra die that is rolled where the highest die is discarded. If two penalty dice are added to a roll, the two highest dice are discarded, etc.

    but I understand that it is not the most urgent

  3. #33
    Let me wake up and crack open my pdf

    Edit: Alright I see on page 23 it gives a specific use case of two boons or two flaws for a task roll.
    Last edited by bayne7400; February 26th, 2023 at 13:50.

  4. #34
    I'll take a look at those today. I am actually running a game in the ruleset this morning.

  5. #35
    Quote Originally Posted by hawkwind View Post
    Just run a game and encountered a few issues


    the most serious is that the damage rolls are rolling correctly for player attacks if they roll them ( they all roll 2d6 plus mods with out dropping dice) when i roll on the players behalf they roll fine
    I am trying to understand this. Here is what I see when a player rolls a damage. They look fine in my game

    Attachment 56426

    Ok I see the priority message is showing as far as initiative goes. I'll put that on the list to revamp.

    I see an issue with init on client side.

    Here is me rolling as a client in your campaign. I will need a lot more details on what exactly was wrong with your players rolls.

    Attachment 56427
    Last edited by bayne7400; February 26th, 2023 at 14:19.

  6. #36
    Quote Originally Posted by Jiminimonka View Post
    I hate to think what state it was in before Bayne started fixing it then.
    I am just happy people are playing it.

  7. #37
    I think there is a problem with the drag and drop of the damage.

    problem drag & drop.PNG

  8. #38
    Ok that image is very helpful. I can reproduce and get it updated.

  9. #39
    hawkwind's Avatar
    Join Date
    Oct 2012
    Location
    London Calling
    Posts
    2,619
    thats my issue, the client suddenly deciding to roll two dice

    this from my chat log

    the correct rolls were done by me as the GM the payer could only roll 2d6 for damage

    TURN] Estarond Fireface
    Estarond Fireface: Bow [Career +0, Agility +2, Ranged +3] [Defence -2] Task Roll Automatically Succeeds [MIGHTY Success] [2d6+3 = 15]
    Estarond Fireface: Protection Roll
    Estarond Fireface: NO Damage Reduction
    Total Damage Applied: 12
    Estarond Fireface: Bow damage [Damage Bonus +1] [2d6+1 = 12]
    GM: Protection Roll
    GM: NO Damage Reduction
    Total Damage Applied: 5
    Estarond Fireface: Dagger damage [LIGHT] [Damage Bonus +1] [DROPPED 6] [d6+1 = 5]
    GM: Protection Roll
    GM: NO Damage Reduction
    Total Damage Applied: 6
    Estarond Fireface: Bow damage [Damage Bonus +1] [d6+1 = 6]
    Estarond Fireface: Protection Roll
    Estarond Fireface: NO Damage Reduction
    Total Damage Applied: 13
    Estarond Fireface: Bow damage [Damage Bonus +1] [2d6+1 = 13]
    Estarond Fireface: Protection Roll
    Estarond Fireface: NO Damage Reduction
    Total Damage Applied: 7
    Estarond Fireface: Bow damage [Damage Bonus +1] [2d6+1 = 7]
    GM: Protection Roll
    GM: NO Damage Reduction
    Total Damage Applied: 3
    Estarond Fireface: Bow damage [Damage Bonus +1] [d6+1 = 3]
    GM: Protection Roll
    GM: NO Damage Reduction
    Total Damage Applied: 5
    Estarond Fireface: Bow damage [Damage Bonus +1] [d6+1 = 5]
    Estarond Fireface: Protection Roll
    Estarond Fireface: NO Damage Reduction
    Total Damage Applied: 6
    Estarond Fireface: Dagger damage [LIGHT] [Damage Bonus +1] [DROPPED 6] [d6+1 = 6]

  10. #40
    I found an issue with dragging . Double click seems to be working. I'll be working on it.

Page 4 of 12 First ... 23456 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in