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February 26th, 2023, 00:35 #21
This is is from the Mythic Edition. Page 59
Medium armour slows you down, so reduce
agility by 1 while wearing it.
Heavy armour slows you down, so reduce
agility by 2 whilst wearing it.
So when you roll agility it takes your agility value and subtracts the armor penalty. So yes you are correct. I will get that updated.
Sorry I clicked the wrong button and opened your post ha.https://forge.fantasygrounds.com/shop/items/199/view
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February 26th, 2023, 00:55 #22
Pushed a hotfix to address this. There are are few other things that are included that I was saving for normal update .
[Fixed] Armour penalty will now apply to attack rolls that use agility
[Fixed] Arcanemax will now update when the career level changes
[Fixed] Casting time will now update for NPC spells when a spell is selected with a casting time requirement
[Updated] NPC attack line. it will no longer throw an error if you do not configure the string correctly
[Updated] You can now drag positive and negative die from chat to "wounds" damage/heal combatants on the combat tracker.https://forge.fantasygrounds.com/shop/items/199/view
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February 26th, 2023, 01:06 #23
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February 26th, 2023, 01:09 #24
No problem. If you see anything else just post it here.
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February 26th, 2023, 01:18 #25
I edited my message, I don't know if you saw:
And it is impossible to roll 2 or more bonus or penalty dice :
(Bonus Die: An extra die that is rolled along with the Task Roll or Attack Roll – the lowest die result is discarded. On a regular roll adding two d6 together, (2d6) a bonus die would let you roll three dice and keep the best two. Having two bonus dice would mean you roll two extra dice (four dice in total) and discard the lowest two, etc.)
(Penalty Die: Essentially, the opposite of a bonus die, a penalty die is an extra die that is rolled where the highest die is discarded. If two penalty dice are added to a roll, the two highest dice are discarded, etc.)
Last edited by veerminar; Today at 01:47.
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February 26th, 2023, 02:33 #26
Hit the boon or flaw button at bottom to roll your bonus die. I could probably rename them to bonus penalty?
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February 26th, 2023, 07:52 #27
No, that's not the problem...
If I choose several boons before the test :
before the test.png
The ruleset always rolls 3 dice (not 4 or 5 etc) :
during the same test.PNG
(Sorry for my english, it's a google translation...)
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February 26th, 2023, 08:30 #28
i had a look at the chat log from the session and things started going wrong straight away, I tried clicking on the mod box but it just froze on me saying "adjusting" then it would return to its previous value
here is the sessions chatlog
Barbarians of Lemuria (2023-01-10) ruleset for Fantasy Grounds. Copyright 2016 Filigree Forge.
Barbarians of Lemuria, © Simon Washbourne, based on the Mythic Edition version 2.6
Core RPG ruleset (2023-02-23) for Fantasy Grounds Copyright 2023 Smiteworks USA, LLC
Dice Jail (Version: Magnanimous Ambition [1/24/2022]) Loaded Successfully!
MNM Bigger Drop Downs v3
MNM Module UI v3
CoreRPG - Single Window version 1.2\rby Celestian. Updated by GKEnialb.
Universal Module extension. This will allow you to open (with varying degrees of success) modules from other rulesets. \r\nExtension Created by DIE Hard Gaming. More great resources at (LINK)
(LINK)
Has Initiative Indicator v1.7 - CoreRPG+ version.\rBy Celestian, 2018-2021
MNM Player Journal 2 v13
Attempt to open link(s) for modules not installed.
(Barbarians of Lemuria)
Attempt to open link(s) for modules not installed.
(Barbarians of Lemuria)
Attempt to open link(s) for modules not installed.
(Barbarians of Lemuria)
GM:
GM: NO Damage Reduction
Ape: Ripping Claws x2 [Attack +2, agility +0, M +0] [2d6+2 = 12]
Ape: Ripping Claws x2 [1d6] [Attack +2, agility +0, M +0, Weapon Mod +0] [Die Result: 8 X 2] [d6+2 = 18]
Bronyx: Whip Tail [Attack +2, agility +0, M +0, Weapon Mod +0, Attack +2] [2d6+4 = 9]
Bronyx: Whip Tail [Attack +2, agility +0, M +0, Weapon Mod +0, Attack +2, agility +1] [2d6+5 = 10]
Bronyx: Wicked Claws [Attack +2, agility +0, M +0, Weapon Mod +0, Attack +2, agility +1] [2d6+5 = 7]
Ape: Ripping Claws x2 [Attack +2, agility +0, M +0, Weapon Mod +0, Attack +2, agility +1] [2d6+5 = 17]
Ape: Ripping Claws x2 [Attack +2, agility +0, M +0, Weapon Mod +0, Attack +2, agility +1, -5] [2d6 = 4]
Ape: Ripping Claws x2 [Attack +2, agility +0, M +0, Weapon Mod +0, Attack +2, agility +1, -5] [2d6 = 8]
Ape: Ripping Claws x2 [agility +0, M +0, Attack +2, agility +1, Attack +1, -5] [2d6-1 = 6]
Ape: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, agility +1, Attack +1, Weapon Mod +0, -5] [Die Result: 0 X 2] [d6-1 = -1]
Ape: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, agility +1, Attack +1, Weapon Mod +0, -5] [Die Result: 0 X 2] [d6-1 = -1]
Ape: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, agility +1, Attack +1, Weapon Mod +0, -5] [Die Result: 0 X 2] [d6-1 = -1]
Ape: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, agility +1, Attack +1, Weapon Mod +0, -5] [Die Result: 3 X 2] [d6-1 = 5]
Ape: [PRIORITY] Ape is a Tough and has priority 5
Ape 2: [PRIORITY] Ape 2 is a Tough and has priority 5
Estarond Fireface: Initiative [agility +0, M +0, Attack +2, Attack +1, Initiative +1, Career +0, -5] Task Roll Fails [2d6-1 = 4]
Klarrie Pisher: Initiative [agility +0, M +0, Attack +2, Attack +1, Initiative +1, Career +0, -5] Task Roll Fails [2d6-1 = 6]
Markus: Initiative [agility +0, M +0, Attack +2, Attack +1, Initiative +1, Career +0, -5] Task Roll Automatically Fails [2d6-1 = 1]
Ape 1: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Fails [2d6+1 = 8]
Ape 2: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -4] [Defence -0] Task Roll Fails [2d6 = 8]
Ape 2: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Succeeds [Success] [2d6+1 = 10]
Ape 2: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 10]
Ape 2: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Die Result: 2 X 2] [d6+1 = 5]
GM: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Die Result: 2 X 2] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [ = 6]
GM: Protection Roll [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [d6-2 = 4]
GM: Damage Reduction [ = -4]
Total Damage Applied: 2
Estarond Fireface: Bow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 9]
Estarond Fireface: Bow damage [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [d6+1 = 5]
GM: Bow damage [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [ = 6]
GM: Protection Roll [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [d6-3 = 1]
GM: Damage Reduction [ = -1]
Total Damage Applied: 5
[TURN] Klarrie Pisher
Klarrie Pisher: Crossbow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 7]
GM: Crossbow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Fails [ = 8]
[TURN] Markus
Estarond Fireface: Dagger [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 6]
[ROUND 8]
[TURN] Ape 1
Ape 1: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 11]
Ape 1: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Die Result: 3 X 2] [d6+1 = 7]
GM: Ripping Claws x2 [1d6] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Die Result: 3 X 2] [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [ = 8]
GM: Protection Roll [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [d6-2 = 3]
GM: Damage Reduction [ = -3]
Total Damage Applied: 5
[TURN] Ape 2
Ape 2: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 7]
[TURN] Estarond Fireface
Estarond Fireface: Bow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 6]
[TURN] Klarrie Pisher
Klarrie Pisher: Crossbow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 8]
[TURN] Markus
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 6]
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 6]
[ROUND 9]
[TURN] Ape 1
Ape 1: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 4]
[TURN] Ape 2
Ape 2: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 7]
[TURN] Estarond Fireface
Estarond Fireface: Bow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 7]
Estarond Fireface: Bow damage [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 10]
GM: Protection Roll [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [d6-3 = -1]
GM: NO Damage Reduction
Total Damage Applied: 10
[TURN] Klarrie Pisher
Klarrie Pisher: Crossbow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Automatically Succeeds [MIGHTY Success] [2d6+1 = 13]
Klarrie Pisher: Crossbow damage [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 7]
GM: Protection Roll [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [d6-3 = 3]
GM: Damage Reduction [ = -3]
Total Damage Applied: 4
GM: agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3 [d6+1 = 2]
Markus is using a Hero Point
[TURN] Markus
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Fails [2d6+1 = 7]
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 6]
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Automatically Fails [2d6+1 = 3]
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Succeeds [Success] [2d6+1 = 12]
Estarond Fireface: Dagger [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 4]
Estarond Fireface: Bow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 7]
Estarond Fireface: Bow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 6]
Markus: Short Sword [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 8]
Klarrie Pisher: Crossbow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [2d6+1 = 10]
Klarrie Pisher: Crossbow [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Fails [2d6+1 = 7]
Ape 1: Ripping Claws x2 [agility +0, M +0, Attack +2, Initiative +1, Career +0, Attack +1, -3] [Defence -0] Task Roll Fails [2d6+1 = 7]Ultimate licence
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February 26th, 2023, 12:20 #29Ultimate licence
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February 26th, 2023, 12:24 #30
Just run a game and encountered a few issues
the most serious is that the damage rolls are rolling correctly for player attacks if they rull them ( they all roll 2d6 plus mods with out dropping dice) when i roll on the players behalf they roll fine
Not sure players initiative rolls are working properly when a player rolls them
Also when i drop an encounter on to the combat tracker the players can see what is loading in the chat which is a issue if they are on the other side of a closed door and have no ideaUltimate licence
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