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Thread: Dice Games

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    damned's Avatar
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    Dice Games

    Dice Games is a Core RPG extension to help you and your players play 5 different dice games next time they visit their friendly local tavern.

    Players can challenge each other or other patrons of the Tavern to Goblin Kings Dice, Trader Joes or Drunken Unicorn.

    Play drinking games or gamble your ill gotten gains away!

    500gold on the Forge https://forge.fantasygrounds.com/shop/items/1040/view

    https://youtu.be/QYVRxqtJ0xA




    Goblin Kings Dice


    Trader Joes


    Drunken Unicorn

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  3. #3
    This is a great extension. Works really well, my group had a lot of fun with it last night.

    One request - on some themes (e.g. FG Dungeon) the instructions are black text on a dark background, and they are really hard to read. Anything that can be done about that? Thanks!

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    Quote Originally Posted by Merecraft View Post
    This is a great extension. Works really well, my group had a lot of fun with it last night.

    One request - on some themes (e.g. FG Dungeon) the instructions are black text on a dark background, and they are really hard to read. Anything that can be done about that? Thanks!
    Thanks Merecraft. I stuck with CoreRPG graphics so I was hoping there wouldnt bee too many issues like that. Ill try out some options tonight.

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    With Goblin Kings Dice I wonder of people think there should be an upper limit on Dead Rolls in a round eg 4 Dead Rolls is an (not quite) instant loss?

  7. #7
    Gonna try this out tonight. Nice work Damned

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    I added a new game today - Pig Dice

    Roll 1d6 to determine order.

    The highest roll eats first. You roll 1d6 - if you get a 1 your turn ends and you get no points for this round. If you get any other number you can bank that score or roll again and add that to your running total. You can bank that total at any time until you roll a 1 which will empty your running total and end your turn.

    The first player to reach 100 points wins!

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  10. #10
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    Added another new game Last Man Standing

    Each player rolls 3d6 and the GM double clicks the right hand Score/Lives field - this will cost the lowest scoring player 1 life.
    When a player has 0 lives they are eliminated.
    Last Man Standing wins.


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