DICE PACKS BUNDLE
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  1. #31
    If you pull down the latest updates now, you'll note that the `Notes` section of the Notes tab is not a formatted text field -- you can use this to place links, lists, etc.!

  2. #32
    You guys are great. Thanks.

    The chat output seems to be a good solution

  3. #33
    Quote Originally Posted by Meckerdrache81 View Post
    You guys are great. Thanks.

    The chat output seems to be a good solution
    Thank you!

    The chat output has been implemented and will be out with the next release of the ruleset (no ETA yet other than “soon” — it will come out when the next version of Fantasy Grounds comes out, with also some optimizations made for speed on the Combat Tracker, courtesy of @Moon Wizard!)

  4. #34
    And, 4.4 plus the update mentioned is released and live!

  5. #35
    Hi all, we just pushed a hotfix to address one final issue we saw on the Combat Tracker (CT) following the update (regarding Cyberdecks).

    This update also incudes a couple other fixes.

    The final point (below) is addressing some optimizations we previously had in the CT, that are now no longer needed. Basically, we had some code that was only partially loading in NPCs during the initial add to the CT. This has been removed, since the new CT addresses those concerns there, and it is easier to run combat without that. You might see an issue with NPCs you currently have on the Combat Tracker missing data: if so, just remove and re-add the NPC and it will be resolved.

    • [Fixed] Cyberdeck was not loading properly for NPCs and PCs on the CT unless the GM expanded it first
    • [Fixed] Possible error in NPC Item Importer
    • [Updated] Removed (now unnecessary) code that delayed load of NPCs for optimal speed on turn start of NPCs
    Last edited by seansps; June 16th, 2023 at 19:09. Reason: Acronym clarification

  6. #36
    How do I find the NET Architecture Generator on Cyberpunk RED?
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)

    Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)

    Fallout 2d20: New Orleans

    GURPS: Prism International (Inspired by Rainbow Six)

  7. #37
    Quote Originally Posted by t3xx3r View Post
    How do I find the NET Architecture Generator on Cyberpunk RED?
    You can find it on the Net Architectures window once you click the “Architectures” button from the right side panel.

    Here’s the wiki link which should help! https://fantasygroundsunity.atlassia...+Architectures

    Edit: It’s the “Generate” button on the screenshots there.

  8. #38
    Ah, I did not notice that! It was kind of tricky to notice the "Generate" button. I generated a basic Architecture and it works. The purchase of Cyberpunk RED and its modules are great buys to have for GMs!
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)

    Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)

    Fallout 2d20: New Orleans

    GURPS: Prism International (Inspired by Rainbow Six)

  9. #39
    Awesome, glad to hear it!

  10. #40
    RTG advertised that their release tomorrow of the Danger Gal Dossier would be available on FG the 3rd as well as the book. Is this actually true?

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