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June 14th, 2024, 23:18 #91
I see, cool. It is replacing the sub-skill but if I change the stats it doesn't reset them - although I can do it by right clicking the individual skill.
This is being dead picky though as this is a really good ruleset. Everything about it, the layout, the automation, the quality of the data is top notch. I am really happy with it.Ultimate License Holder - My games are free to play
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Yesterday, 21:07 #92
- Join Date
- Nov 2018
- Posts
- 1
Hey, new error here. Happens whenever I open the combat tracker, or really even use it. REDError.png
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Yesterday, 22:18 #93
- Join Date
- Jun 2017
- Posts
- 79
Hmm, I'm not seeing anything in my local. It might be an extension if you have any of those activated so perhaps try disabling those and see if that fixes it.
Can you let us know what npcs you currently have on the CT?
It might be an issue too of something breaking and most of the errors you see are a cascade effect. If you export the console (click compile logs) and search for the first error in the console.log file, that might make it a bit easier to diagnose.
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Yesterday, 22:34 #94
I was getting some errors with Mad Nomad's extension, if you're running any of those. I disabled them and the game was fine.
The beginning of any story is a happy accident; the end, a tragic fate.
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