DICE PACKS BUNDLE
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  1. #81
    I also verified against a new npc, and dragging the assault rifle to the inventory, and dragging the smartgun link to the assault rifle weapon mods appears to show up as expected. So it might've been a fluke when copying it over. If you open the smartgun link from the items list, and verify there's an effect there under the weapon bonus input, there should be something there. If there's not, I'd recommend unloading the module and reloading it.

  2. #82
    I added only weapons and attachments from the core rules to a custom npc. I tried reloading all core rules and did it again on different npcs. The ATK bonus is now shown in the new applied smartgunlink but it isn't used when i attack with the weapon. Other effects, like the excellent bonus, do work.Test2.jpg
    Last edited by Meckerdrache81; May 19th, 2024 at 11:04.

  3. #83
    Quote Originally Posted by Meckerdrache81 View Post
    I added only weapons and attachments from the core rules to a custom npc. I tried reloading all core rules and did it again on different npcs. The ATK bonus is now shown in the new applied smartgunlink but it isn't used when i attack with the weapon. Other effects, like the excellent bonus, do work.Test2.jpg
    Thanks for reporting. I'm looking into this and another bug that was reported now. I am also noticing a couple other issues with NPCs that I think just started after a recent CoreRPG update, so it might be a bit. I'll keep you posted when we find out what's going on.

  4. #84

  5. #85
    Quote Originally Posted by Meckerdrache81 View Post
    Great, thank you
    No problem! Thanks for reporting the issue. I found the fix for it and submitted a hotfix which should go live later today or tomorrow.

  6. #86
    Now i can hit my PCs with higher precision again You guys are great.

    Btw: Is it intented that the installed Demon of an architecture can be seen by the players?
    Last edited by Meckerdrache81; May 26th, 2024 at 12:39.

  7. #87
    Skellan's Avatar
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    I think the refresh skills button might be broken. It doesn't seem to do anything when I click it - it could be that I am not using it right though...
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