DICE PACKS BUNDLE
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  1. #41
    Just pushed the hot fix for CPR.

    Regards,
    JPG

  2. #42
    Quote Originally Posted by Moon Wizard View Post
    Just pushed the hot fix for CPR.

    Regards,
    JPG
    Thank you Moon Wizard!

    I mentioned this on the main thread as well, but I'll mention here.

    Out latest fix removed some unneeded code that was delaying NPC loads. As such, you might see an issue with NPCs you currently have on the Combat Tracker missing data: if so, just remove and re-add the NPC and it will be resolved.

  3. #43
    Hey chooms! Had our first session with actual Netrunning today and we ran into an issue (well, one issue and one peculiarity)! Tried the forum search but haven't found any mention of this, so I'm not sure if it's some freak occurrence on our side, or if I'm bad at forum searches.

    The SWORD program has a field that lets you choose if you are attacking a program or Black ICE (which changes the damage dice accordingly). When you click into that field once or twice, it will continuously cycle through those two options ad infinitum until you delete the Sword program and add it again. At which point the cycle starts anew. This is noticeable enough with 2 netrunners that it starts to lag FG, as the buttons in their character sheet cycle every .5 seconds forever (I can't reproduce this when I am the only one connected to the game, but as soon as a player messes with this button it freaks out).

    Multiple Netrunners can netrun in the same NET architecture at the same time. However, FG's representation of the Net arch does not allow two player characters to inhabit the same floor at the same time (one will overwrite the other). It's no big deal in the grand scheme of things, but I thought I'd mention it.

  4. #44
    Quote Originally Posted by Calirae View Post
    Hey chooms! Had our first session with actual Netrunning today and we ran into an issue (well, one issue and one peculiarity)! Tried the forum search but haven't found any mention of this, so I'm not sure if it's some freak occurrence on our side, or if I'm bad at forum searches.

    The SWORD program has a field that lets you choose if you are attacking a program or Black ICE (which changes the damage dice accordingly). When you click into that field once or twice, it will continuously cycle through those two options ad infinitum until you delete the Sword program and add it again. At which point the cycle starts anew. This is noticeable enough with 2 netrunners that it starts to lag FG, as the buttons in their character sheet cycle every .5 seconds forever (I can't reproduce this when I am the only one connected to the game, but as soon as a player messes with this button it freaks out).

    Multiple Netrunners can netrun in the same NET architecture at the same time. However, FG's representation of the Net arch does not allow two player characters to inhabit the same floor at the same time (one will overwrite the other). It's no big deal in the grand scheme of things, but I thought I'd mention it.

    Hi, thanks for reporting! The former is definitely a bug — we’ll look into that and try to fix it promptly.

    The latter, you are correct. It’s a current limitation in the system: you can add tokens for multiple netrunners on the same floor and share with all players, but if they are on the same floor you’ll have to pick one of them to represent them both (until I figure out an elegant way to support more tokens there!)

  5. #45
    The infinite update loop should be fixed in the next release tomorrow!

    There is a known issue I spotted with regards to the Cyberdeck panel on the Combat Tracker of PCs: If the PC deletes their Cyberdeck, and adds a new one (or their Netrunner role) then the GM currently needs to remove and re-add the PC to the Combat Tracker. I am going to need to dig a bit more to figure that one out.

  6. #46
    LordEntrails's Avatar
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    Totally low priority and probably not worth going back for, but would be good for future product conversions. Just picked up the CPR core rules and while starting to read it (i.e. the Never Fade Away story) I noticed that there are a lot of hyphens that are left in the text, that end up in the meddle of lines and such. Might be worth a find/replace on future conversions when bringing in text.

    edit: Just in case you want an example:
    Screenshot 2023-09-12 133815.png
    Last edited by LordEntrails; September 12th, 2023 at 22:38.

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  7. #47
    Quote Originally Posted by LordEntrails View Post
    Totally low priority and probably not worth going back for, but would be good for future product conversions. Just picked up the CPR core rules and while starting to read it (i.e. the Never Fade Away story) I noticed that there are a lot of hyphens that are left in the text, that end up in the meddle of lines and such. Might be worth a find/replace on future conversions when bringing in text.

    edit: Just in case you want an example:
    Screenshot 2023-09-12 133815.png
    Ah thanks for catching! We'll go back and give that a cleanup later.

  8. #48
    Ah yeah, I first started catching those during the black chrome conversion. So anything after that that we did should be pretty clean. I think I have an entity code saved somewhere that we can use with find/replace.

  9. #49
    LordEntrails's Avatar
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    Some more minor stuff from Core Rulebook (players), Reference Manual

    Page: "As a Cyberpunk Player"
    Looks like a section titled "#4 Break the Rules" might be missing. I can't compare to the print version, but the sidebar/box on the bottom of the page indicates their are 4 rules, but there are only 3 sections here.


    Page: Nomad, descriptive block, misspelling "pad" > "paid"
    "My family came and went like the wind and people pad about as much attention."


    Page: Exotoc Weapons
    "Weap on Attachments" (space in word)


    Page: Running Out of Cash
    "Some People ara e willing..."


    Character Sheet:
    I noticed that when I had 2 Extended Magazine (Sniper Rifle) in my inventory and I dragged from the item window into my Nomad "Long Rifle" both quantities were removed from my inventory. Should not only 1 be removed?

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  10. #50
    Thanks for digging into those, I took a look and here's what I found:

    1) I think that's a little cheeky thing from RTG. What we have is accurate to the book. Pg. 28
    2) Ah, I see what happened here, those pieces are formatted oddly relative to everything else in the book, so the copy paste from the book got messed up. I'll see what I can do about cleaning those up
    3/4) good find, I'll see if I can track that down, as well as others
    5) We can take a look at that in the future. In the meantime, it should be possible to right click the item and split the stack

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