i have created an NPC called Glass Bulb, level 5. the bulb lies, camouflaged, on the ground. when stepped on and broken, 2 liquids mix causing a gaseous, poisonous, 10' x 10' cloud. now what i need is a resistance roll vs poison on any one caught in the zone. no matter what i do, i can not get the table resolver / resistance rolls to identify the bulb as the attacker and the level 1 PC as the target. it always comes up with the PC as both the att. and def., thus putting the table resolver / RR on the 1 /1 row / column, instead of 5 / 1. i can do it manually, of course, the PC needs a 70 or better to resist the poison, plus or minus modifiers. is it possible to automate this? or no?