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January 26th, 2023, 14:58 #1
Applying effects causes flickering/slow down
I'm not sure this is related but there's an odd thing going on sometimes when adding or removing effects that the light / LoS is flickering on the maps which causes FG to stall until it is resolved. This is especially noticable with the aura extension i.e. applying / removing multiple effects through an aura, but can also be observed without the extension when applying buffs or debuffs to multiple characters at once on a map with multiple light sources and somewhat detailed sight blockers.
It basically looks like the lights are being recalculated whenever an effect is added or removed from a character.Last edited by Montis; January 26th, 2023 at 15:04.
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January 26th, 2023, 15:37 #2
Thanks for letting us know about this. I've moved this to a new thread so we can keep individual issues separate.
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