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January 24th, 2023, 00:34 #1
2023-02 Ruleset update: Death Markers
First, I like the death markers and the possible customization.
The skull and tombstone are empty. Is that correct? If I use such an empty set, I get an error on deletion of a dead CT entry.
Code:[1/24/2023 1:25:29 AM] [ERROR] Script execution error: [string "CoreRPG:..pts/manager_image_deathmarker.lua"]:359: addLayerPaintStamp: Unable to create paint stamp with specified asset
One of the major points of the existing extensions for such things are the blood splatters on a token when the entity takes damage, scaling off of the wounds tier. Would it be possible to have such an optional feature with the death markers? The current implementation looks good but it feels like it's only using 50% of it's possibilities.
I'd feel forced to still use an extension for blood splatters for alive creatures.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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January 24th, 2023, 01:44 #2
I haven't had a chance to test this yet... but I do have one concern. Using one of the community Death Indicator extensions I ran into a performance problem with large combat. Because that extension adds the markers as tokens, it impacts LOS calculations, and when you end up with many dozens of dead, performance suffers terribly. I'm hoping this OOTB enhancement either doesn't apply them as tokens or has a solution for this...
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January 24th, 2023, 02:06 #3GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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January 24th, 2023, 07:01 #4
Supreme Deity
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This feature was only created as a death remainder, not for health status display on tokens. Hence, the reason it is called Death Markers, and not Blood Splatters or something similar. I decided that any ornamentation (such as splatters) as decorations on tokens based on health status was a separate feature, that would be left as an extension or tackled separately. Technically, token decorations to indicate health status are not a persistent "death" indicator/markers. This features allows you to leave markers on the ground persistently, while removing the actual tokens from map/CT and to improve performance on your maps.
Some notes:
* There is already a button on the image toolbar to remove the Death Markers layer.
* Thanks for the note on the tombstones and skulls; I was planning to look at tomorrow since Zacchaeus mentioned to me via PM too.
* If you leave a creature type blank, it uses the default. If the default is blank, it does not place stamp. There are only 4 defaults to clear to essentially turn it off. I could possibly add a Clear button; but could be clicked accidentally.
Also, I would recommend that whomever is maintaining the Death Indicators should possibly rename to something like "Token Health Status Indicators" to make sure it fits the usage.
Regards,
JPGFG Wish List - http://fgapp.idea.informer.com/
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January 25th, 2023, 23:48 #5
I am testing the SFRPG and I can not get any death markers to appear when a PC or NPC dies.
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January 26th, 2023, 02:05 #6Dominic Morta
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January 26th, 2023, 02:31 #7
Supreme Deity
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It works in my version of SFRPG. Do you have any extensions loaded?
Regards,
JPGFG Wish List - http://fgapp.idea.informer.com/
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January 26th, 2023, 12:44 #8
I've tested with and without extensions using an existing campaign. The campaign has PCs & NPCs on the CT that I have dragged from the CT to a map. I am dragging damage dice from the PC sheet and dropping on the a PC or NPC until they reach zero HP and the dying effect is automatically added to the PC/NPC. THe Token on the map never changes in appearance.
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January 26th, 2023, 12:56 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 26th, 2023, 14:09 #10FGC Ultimate License, FGU Ultimate License
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Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D all versions except 4th, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
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