DICE PACKS BUNDLE
  1. #1

    Barbarians of Lemuria - Update plan

    Ok folks. I wanted to hold off until it was official but as of yesterday it is now official. I have a pretty expansive revamp planned for this ruleset which includes updating the core book once I receive the campaign files.

    Hopefully in the next week or so I can push an update to test.

    https://www.youtube.com/watch?v=mUsPz82F8ZI

    Some highlights:

    Character Sheet:
    -Rolls on character sheet are now drag-able as well as double click
    -Automated weapons drop on inventory. Weapons will now auto populate and are rollable.
    -Melee and Ranged attacks are now rollable on the weapon “Name” field.
    -All rolls with the exception of damage now check for Boons, Flaws, Careers, attribute bonus and the modifier box(s) on desktop. Damage checks for all but career.
    -You can now selected strength or agility when making a melee or ranged attack roll using an icon cycler
    -Attacks can be rolled by dropping dice onto token on CT, token on image, normal ctrl left click targeting, or rolling into chat and dragging chat results onto token. All methods are fully automated.
    -Added boons, flaws, items, career records, and origins.
    -Damage rolls are fully automated. Protection rolls are triggered, if selected in the options menu , and will reduce the damage done.
    -Armor, shield and helm drops are automated. Simply drop in inventory and equip. Per the rules helms will only apply if wearing armor but shields will always apply. Since shields can be situational the DM will need to make adjustments via the modifiers at bottom of desktop.(using flail or small shield and multiple attackers)
    -Adjusted Inventory to remove weight/encumbrance.
    -Added a delay button above the attacks window. Hitting this button drop the player to the bottom of the CT. Spending hero points for interrupts are not automated. I may add this at a later time.
    -Added movement block for optional encounter movement
    NPCs:
    -[FIXED]Adjusted Boons and flaws frame so it is no longer cutoff
    -All attack rolls are made via the weapons string field (works like 5E,CNC etc)
    -Adjusted armor field protection roll field. It should be entered in the standard format as presented in the book (d6-2)
    -Ranged, Melee number fields will automatically effect your weapon roll based upon range/melee designation
    -[FIXED] damage rolls for large creatures. Per page 99 the final roll result should be multiplied by a factor of 2 3 or 4 depending on creature size. The old version rolls independent dice each with a bonus die. NPCs in reference manual have been updated. However the old method still will work but you will have to edit any custom made NPCs in your campaign.
    -[FIXED] Removed the strength score to damage modifier for NPCs. Per page 99 strength is already factored into all damage rolls.
    Combat tracker:
    -Added Wounds(also now on character sheet)
    -Added health color indicators
    -Added ability for GM to right click and delete Actors from CT
    -Added a Total Defence Field . This sums defence contribution from ability and armor (ie shields)
    Desktop
    -Added Boon/Flaw button as well as -4 to +4 modifier buttons. Boon/Flaw work like advantage/disadvantage on all rolls(ie Bonus die)
    -Added task specific modifier buttons
    Item Record:
    --The following are Item types: Weapon, Armor, or Gear
    The following are ARMOR subtypes : Helm or Shield
    Spell Record:
    -Added customizable Spell records. This will allow you to create and save custom spells across campaigns and characters. These spells can be dropped onto character and NPC records.
    Crafting Menu
    -Added a crafting menu and integrated it into inventory tab. Max craft points auto populate. Rest is populated by players as they craft items between sessions. On successful roll from this menu an item is auto generated and placed in player’s inventory. Only item name, type and description field are populated.

    More to come.

  2. #2
    sirkerry's Avatar
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    Dec 2015
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    Sweet! Looking forward to these awesome improvements to the ruleset!
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Cypher System: Shotguns, Sorcery & Shenanigans
    Currently Playing:
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    Savage Worlds: Hell Divers
    Ambition & Avarice: Maelstrom Island
    Time Zone: Central Daylight Time (GMT-5)

  3. #3

  4. #4
    Getting close. Ships are in including being able to wage epic sea battles using the CT. All the coding automation is done for task and repair rolls. This portion of the rules were not addressed in the original incarnation(way before the vehicle changes)

    Also the reference book will have the original ref manual(but in the reference builder), all NPCs and records. (Mimicking the core book.)

    screenshot0048.jpg

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