Thread: SmiteWorks OGL 1.2 Discussion
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January 20th, 2023, 19:16 #21
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Generally that is how it works. Anything outside the contract itself isn't legally binding. Case in point - them de-authorizing 1.0 even though they wrote an FAQ that says that they can't. The FAQ isn't the contract, so you can take them to court over lying about the contract but not for breach of contract.
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January 20th, 2023, 19:19 #22
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Oh, please... your flattery will get you nowhere.
*The contents of this post have disintegrated. There is nothing to see here.*Last edited by Ram Tyr; January 20th, 2023 at 21:09.
Ram
If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius
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January 20th, 2023, 19:21 #23
Doug is quite calm while discussing the gun aimed at he and his team's head to limit their ability to augment their core product to compete.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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January 20th, 2023, 19:30 #24
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I'm not a fan of how they worded the irrevocability in 2 . Licenses. The way that it reads it's suggests that WoTC can't remove content from the license, such as withdraw the Elf Class from OGL 1.2, but it is not worded in a way that makes the license itself unrevocable down the road if WoTC wanted to change it again. (I'm more familiar with Tax Law, not IP so these may have different definitions and I'm happy to defer to the experts). They definitely included so they could say "See See we used the word you like."
Overall, it's a step in the right direction but it still does contain very concerning things, the threshold for proving damages is near impossible to meet (which basically means you'll have little recourse if any) unless you prove their intention. Also I'm not familiar enough with Washington Law, but there may also be limits on those damages.
As far as the VTT, I'm not interested in exposing my players to whatever monetization scheme they've cooked up. I'm happy to play ORC games here, and avoid OneD&D all together.
Thanks for creating an awesome space
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January 20th, 2023, 19:32 #25
Is the "You" meant for me or for WOTC? I think the best thing is NOT to deauthorize the OGL 1.0a. I'm just being practical and guessing that WOTC is determined to replace OGL 1.0a with OGL 1.2. I'm just working to make that as palatable as possible. I did also see a comment from WOTC about expanding OGL 1.2 to cover other, previous SRD documents.
My assumption is that other publishers will be able to release products under a new license (not OGL 1.0a or OGL 1.2) where they would have previously released under OGL 1.0a. Announcement of the Open RPG Creative License (ORC) and others seems to point to this as a common thought among publishers and content creators. That could certainly be tested in court, but I think those parties would prevail.
I'm confident it will be rewritten. If not, we'll deal with it at that time.
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January 20th, 2023, 20:00 #26
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From what they've said, you couldn't make a new class for 3rd edition. The 3e SRD would not be in this new OGL or the ORC, and the old OGL would no longer be usable. Basically, 3e and 5e become closed game systems (at least as much as a game system can be closed within the limits of copyright law) and any new 3rd party D&D content must only be for the 5.1 SRD. Since 5.1 is somewhat backward compatible to 5.0 you could probably make 5.1 content that can still be used by people playing 5.0, but it's a bit awkward. 3e and 3.5e would just be dead unless someone wants to enter the legal arena where they challenge WoTC over what parts of the rules they can and can't protect.
Edit - By extension you probably couldn't do new content for Pathfinder 1 since it's based on the 3.5 SRD.
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January 20th, 2023, 20:02 #27
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January 20th, 2023, 20:04 #28
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January 20th, 2023, 20:08 #29
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January 20th, 2023, 20:13 #30
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From the Pathfinder 1 rules:
Dazed: The creature is unable to act normally. A dazed
creature can take no actions, but has no penalty to AC.
A dazed condition typically lasts 1 round.
From the 3.5 SRD:
Dazed
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
A dazed condition typically lasts 1 round.
This exact 1 to 1 reproduction of the SRD text is what the OGL allows. Without it, this is copyright infringement.
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