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  1. #301
    Did not realize the extra numbers could be hidden.
    Looks much neater.
    And the variable [b] works.




    NEWQUESTION-
    How do I make the success on a d6 higher than a 6?
    For example my target number is 9.
    I need to roll a d6 ,score a 6 ,then a reroll is added to the 6 for the total result for that die.
    So I roll 6 ,the reroll is 4 ,thus total number is 10 for that die.
    It would succeed on the target number of 9.
    What is syntax for such a roll.
    If I write
    /die 1d6s9
    then that is not correct.
    How do I write this-
    I don't want a new number ,rather a success or not on the exploded d6 itself.
    I would like my result to read ,for that die ,10 OR alternatively read maybe white text 6 and next to it to right green text 4,this would maybe show 5 dice rolled as an example as 6 numbers ,but will only give the success where my total is 9 across my 5 results -one of the results in my example being the amalgam of 6+4=10 ,if that makes sense.
    Last edited by seanny; March 30th, 2024 at 07:45.

  2. #302
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    Quote Originally Posted by seanny View Post
    How do I make the success on a d6 higher than a 6?
    For example my target number is 9.
    I need to roll a d6 ,score a 6 ,then a reroll is added to the 6 for the total result for that die.
    So I roll 6 ,the reroll is 4 ,thus total number is 10 for that die.
    It would succeed on the target number of 9.
    What is syntax for such a roll.
    If I write
    /die 1d6s9
    then that is not correct.
    How do I write this-
    I don't want a new number ,rather a success or not on the exploded d6 itself.
    I would like my result to read ,for that die ,10 OR alternatively read maybe white text 6 and next to it to right green text 4,this would maybe show 5 dice rolled as an example as 6 numbers ,but will only give the success where my total is 9 across my 5 results -one of the results in my example being the amalgam of 6+4=10 ,if that makes sense.
    /die [a]d6!s[b]

    In regards to your desired display outcomes this is a computer program. You can have anything you want if the computer has been programed to do what you want.

  3. #303
    Thank you.

    I think what I have made now works,



    That's pretty cool- I like the jumping dice when a reroll happens in the chat box.



    Must of rolled 5 6's and a 2 on this last screen.
    Last edited by seanny; March 31st, 2024 at 04:03.

  4. #304
    Could I ask for a feature request?

    In your COD (chronicles of darkness) ruleset ,which I just briefly tried ,
    When an actor makes a test ,then his portrait/2D image comes up in chat with his result.
    This is really neat.

    Could this be added to XCore too please?

    Screen from COD ruleset to show feature in action.


  5. #305

  6. #306
    I pretty well have just played with NPCs.
    I just checked ,the Player does get his portrait in chat.
    That's good.

    Could an option be added for NPCs too?
    Rather than the generic Xcore demon logo.
    Like a tab in options.

  7. #307
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    I dont believe any ruleset has support for NPC tokens - they all use a GM icon of some sort.
    There is a couple of extensions on the boards or in the Forge that allow you to change the GM Icon (demon logo in this case) but it wont change per NPC.
    There is a 5E extension that does this but it is broken (its not a trivial thing).

  8. #308
    Thanks for your prompt and informative reply.

  9. #309
    Quote Originally Posted by vegaserik View Post
    https://cdn.discordapp.com/attachmen...ark_Places.mod

    A Basic Sheet for Dark Places & Demogorgons from Bloat Games. Has all rolls, has a story entry for pc creation rules, a couple of items, and one npc.
    Th mode file for Dark places and Demogorgons is no longer available.

    Could someone post it again in this forum please?

  10. #310
    I have made a Module.
    It is house ruled D6 pool near future arena combat basically.
    I have just played with NPCs.
    It is really a wargame -
    you may add some rpg elements to it yourself maybe.



    https://www.fantasygrounds.com/forum...457#post713457

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