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January 14th, 2023, 15:18 #21
You are kidding right?
MoreCore has more than a years worth of man hours spent on it.
It has more than 150 rolls...
XCore has about 7!
Maybe one day...
Ive added damagedr but I have a bug report for Items that Im working on that is leaving me scratching my head...
New build some time tomorrow (well its today already but later!).
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January 14th, 2023, 18:55 #22
I'm gonna go out on a sequoia-like limb here and say no. However, all the built-in core dice logic should work. That's what damned showed in his post.
Dice expressions can be found in the wiki. There's quite a bit you can do with just that, especially when you start using parentheses.--
I'm so bassic
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January 14th, 2023, 21:33 #23
- Join Date
- May 2012
- Posts
- 411
More for during the game. If one roll may call for attribute 1 and skill 1, then the next roll call for attribute 1 and skill 2 for example. I'm working on a Buffy/Angel sheet. Instead of having a static list of skill (attribute) it can change things up. Any skill can be paired up with just about any attribute. The way I figured to do it was just leave the second box blank and type in the appropriate skill rank and have it Roll 1d10+[a]+[b] and it works.
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January 15th, 2023, 01:04 #24
- Join Date
- May 2012
- Posts
- 411
Inventory names don't seem to be transferring. When I make a new inventory item, the name never changes in the inventory list and when I drag it onto the sheet it's blank. When I open the record it's there.
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January 15th, 2023, 08:53 #25
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January 15th, 2023, 08:55 #26
What I would do here if you have a skill like
Defy Danger [3]
that could be paired with any of the following:
Strength [2]
Dexterity [0]
Constitution [1]
Intelligence [0]
Wisdom [-1]
Charisma [1]
I would create the first as
1d10+[a]
and the others as
mod [a]
And then you can double click which attribute you wanted to pair with the skill first and then the skill.
I think that should work.
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January 15th, 2023, 08:56 #27
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January 15th, 2023, 09:20 #28
New build uploaded which fixes 2 bugs in items (hopefully)
I have left a single line of Debug in intentionally - it will be removed once issue is confirmed resolved.
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January 15th, 2023, 09:30 #29
- Join Date
- May 2012
- Posts
- 411
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January 15th, 2023, 11:12 #30
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