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March 29th, 2023, 23:25 #181
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April 7th, 2023, 05:14 #182
New Combat Tracker Option/Feature
The GM can now set the Players Combat Tracker to show the Wounds field. This is set to On in new campaigns. If you change this option you need to reload the table to get it to take effect.
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April 7th, 2023, 12:18 #183Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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April 9th, 2023, 00:23 #184
I am pretty new to this so sorry if there is a link somewhere with this function. Is there a way to enable exploding dice on a double? Rolling 2d10 and if they are doubles then adding another 2d10 to the roll.
Also, is there a way to enable a checkbox next to a skill or attribute?
Thanks!
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April 9th, 2023, 02:10 #185
- Join Date
- Mar 2017
- Posts
- 577
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April 9th, 2023, 05:14 #186
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April 12th, 2023, 15:09 #187
Added new damagen1 roll that will apply damage directly to the n1 value on the targets sheet/ct.
Also fixed anchoring of teh cog widgets when you make the Character sheet wider.
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April 19th, 2023, 22:28 #188
I am looking to start a Neon City Overdrive campaign on Fantasy Grounds and looking for suggestions on how to implement the weird dice. You basically roll one pool of d6 called Action dice (determined manually by choosing tags on your character sheet/setting, and a pool of danger dice (set by the GM) and then cancelling out dice in the action pool that match the danger pool and then taking the remainder. I don't think this can be done in either XCore or MoreCore?
I am new to Fantasy Grounds Unity but I do have a programming background. Do I have to write my own custom extension to support this kind of dice roll? If I did write the extension, would it be available to use in XCore?
I found a link to Custom Dice Base but it has not been updated in almost 4 years and I don't know if it is supported by Fantasy Grounds Unity, or if it is compatible with XCore?
https://www.fantasygrounds.com/forum...stom-Dice-BaseLast edited by kawfeebassie; April 19th, 2023 at 22:34.
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April 19th, 2023, 22:35 #189
Hi and welcome kawfeebassie
Can you explain a bit more? Can you share an image of the rulebooks character sheet?
How does the cancelling work? is it Sum vs Sum or individual dice are paired off and cancelled?
Something else?
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April 19th, 2023, 22:57 #190
Sure, here is an except from the book.
fu-dice.jpg
Here is a Freeform Universal dice mod for Foundry showing how the rolls would work as well.
https://raw.githubusercontent.com/An.../fux_fu_v2.gifLast edited by kawfeebassie; April 19th, 2023 at 23:04.
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