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February 2nd, 2023, 10:35 #121
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February 2nd, 2023, 11:05 #122
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February 3rd, 2023, 12:19 #123
Well then, I shall embrace that functionality with open arms. I added French and Australian to the languages, and night vision googles to the equipment.
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February 3rd, 2023, 12:20 #124
The hide the second and third boxes options for rolls does not seem to be working on the NPC sheet.
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February 3rd, 2023, 12:21 #125
Init Roll is spelled as Init Rol (missing an l) on the NPC sheet.
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February 3rd, 2023, 14:12 #126
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February 5th, 2023, 11:58 #127
Have fixed the Hide Fields for NPCs and Combat Tracker
I have also added support for rolling on Tables.
https://diehard-gaming.com/xcore/#rolls-example-5
[1][2] Rollon is indicated by a # symbol on the Icon. It opens a standard roll window but only the first (a) set of values are used. [3] shows the name of the table. It should support spaces in the table name but avoid using any other special characters in case they conflict with other code functions under the hood. Set the value [4] of the die to be rolled. It does not need to match the die in the table. This can mean some results might not be achievable (eg using a smaller die) with this particular roll or that some results have a higher probability (eg using a bigger die). We can modify the roll [5] using the modifier stack – in this example we have added a +2 modifier to the roll. The syntax for Tables is very simple:
rollon TableName
15-rolls-tables.jpg
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February 15th, 2023, 17:14 #128
- Join Date
- Mar 2017
- Posts
- 574
Is there a field where you can input a counter for abilities? For example, someone can cast a certain spell 3x/day or they only have 20 arrows to fire... Is there a way I could input that into an ability or weapon or such?
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February 15th, 2023, 18:12 #129
- Join Date
- Mar 2017
- Posts
- 574
Also, for some reason, the Language header drifted northward: Screenshot 2023-02-15 121138.jpg
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February 16th, 2023, 03:05 #130
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