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September 3rd, 2023, 05:50 #201
Absolutely loving xcore in playtesting a new system I'm working on. I did have one question that I haven't been able to find an answer for: what is the preferred way to create spells so that they're re-usable?
Thanks!
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September 8th, 2023, 07:51 #202
- Join Date
- May 2012
- Posts
- 411
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September 8th, 2023, 17:46 #203
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September 9th, 2023, 02:53 #204
I'm also having problems implementing effects using xcore. I feel like there must be something I'm missing. For example, I'm trying to make an effect that decreases a character's armor class by 2 in the combat tracker. In another system you might be able to use: Flanked; AC:-2. Assuming I'm using n1 as AC as suggested, is there some different way I should go about it? Thanks in advance!
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September 20th, 2023, 16:25 #205
Awesome ruleset!
I'm having a blast creating the rolls etc for an , soon to be released, unofficial ruleset
I do have one question, can the "CLASS" and "RACE" labels in the character sheet be changed? (I tried to change it with the string from the core ruleset with no success)
Also, I'm guessing that's a bug, the "Language" label in the "notes" section in the character sheet when stretched remains fixed (doesn't follow)
Rejoignez la communauté Francophone de fantasy grounds sur Discord! https://discord.gg/wrZ3WQuHKH
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September 22nd, 2023, 01:01 #206
- Join Date
- Sep 2014
- Posts
- 4
Does XCore support effects that apply modifiers on the combat Tracker? In other words I can put ATK:-2 in an effect, and that effect will modify the character's attack rolls? Or does someone know of an extension that does that?
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September 23rd, 2023, 03:06 #207
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September 23rd, 2023, 03:30 #208
Ive uploaded to Forge an extension that you can duplicate and rename (so I dont overwrite your changes) and then you can change any/all strings.
https://forge.fantasygrounds.com/shop/items/1389/view
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September 23rd, 2023, 03:30 #209
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September 23rd, 2023, 03:31 #210
Regarding Language Ill fix that.
Also it looks like I have a chunk of work to do on the theme since 4.4.3...
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