Thread: 5e Bug Reports (2023)
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February 12th, 2023, 17:42 #61
I'll alert the developer.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 14th, 2023, 18:28 #62
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February 14th, 2023, 19:08 #63If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 15th, 2023, 15:49 #64Timezone: GMT
Location: Dublin
Currently GMing: Ruins of Symbaroum 5E
Ultimate Fantasy Grounds Licence holder since 2013
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February 22nd, 2023, 01:45 #65
Keys from the Golden Vault
The Murkmire Malevolence
V2: Museum Shops
Treasure block alludes to back rooms. The original map image shows a door, but there is no walls or doors configured on the map for these back rooms.
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February 22nd, 2023, 02:17 #66
- Join Date
- Mar 2020
- Location
- Georgia, USA
- Posts
- 16
Tales from the Yawning Portal
Against the Giants
Image (battlemap): Hill-L1-1-Players
-Secret door to the southeast of area 11 (see DM map Hill-GIant-One-DM [typo in Giant, btw]) is a solid wall, rather than a toggleable wall.
-Area 5 (1.1.06 5. Maids' Chamber) does not have a door. This looks to be an error in the published map (see DM map 'Hill-GIant-One-DM') , but I think a door is intended to be present on the eastern wall.
Forge of Fury
Image (battlemap): The-Sinkhole-Players
Missing occluder immediately below the southern door.
Dead in Thay
Image (battlemap): Abyssal-Prisons-Players
Jail bars in area '02.04.03 14. Demon Cells' should use window tool, instead of wall. It affects how the encounter plays out.Last edited by M0kkan; February 22nd, 2023 at 02:19.
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February 22nd, 2023, 09:11 #67If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 22nd, 2023, 09:12 #68If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 25th, 2023, 15:38 #69
- Join Date
- Jan 2021
- Location
- Victoria, BC
- Posts
- 26
In TCE (Player's), Artificer class, under Multi-Class Proficiencies, the Tools are together with the armor on the Armor line.
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February 25th, 2023, 18:02 #70If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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